0
無法轉換類型爲Void(又名「()」到期望的參數類型「unsafeRawPointer」Spritekit | SWIFT 3 | - 無法轉換爲void類型值(又名「()」到期望的參數類型「unsafeRawPointer」
的代碼允許值我通過觸摸屏幕上繪製的線條。我使用的字典,允許多個用戶同時畫多條。
它只是當我試圖指針存儲在一個NSValue關鍵。
這在我開始升級到Swift 3之前在Objective C中工作正常。
var lines: NSMutableDictionary!
override func didMove(to view: SKView) {
lines = NSMutableDictionary.init(capacity: 4)
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
for t in touches {
let location: CGPoint = t.location(in: self)
// Create a mutable path
let path: UIBezierPath = UIBezierPath()
path.move(to: location)
// Create a shape node using the path
lineNode = SKShapeNode(path: path.cgPath)
lineNode.name = "sprite\(i)"
self.addChild(lineNode)
// Use touch pointer as the dictionary key. Since the dictionary key must conform to
// NSCopying, box the touch pointer in an NSValue
var key = NSValue(pointer: (t as! Void)) -- **ERROR HERE**
lines[key] = lineNode
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
for t in touches {
let location = t.location(in: self)
// Retrieve the shape node that corresponds to touch
let key = NSValue(pointer: (touches as! Void)) -- **ERROR HERE**
lineNode = (lines[key] as! String)
if lineNode != nil {
// Create and initial a mutable path with the lineNode's path
let path = UIBezierPath(cgPath: lineNode.path!)
// Add a line to the current touch point
path.addLine(to: location)
// Update lineNode
lineNode.path = path.cgPath
lineNode.physicsBody = SKPhysicsBody(edgeChainFrom: path.cgPath)
lineNode.name = lineNodeCategoryName
}
}
}
有人知道我爲什麼得到這個以及如何解決錯誤嗎?
很好。發揮魅力。謝謝 – user3482617