1
我正在開發一個使用UIBezierPath
的自定義圓形進度條。我想根據隨機生成的CGFloat值更改進度。基於隨機CGFloat值重新繪製UIBezierPath
我的進度條是這樣的:
我用下面的代碼提請進度條:
// Draw the arc with bezier path
int radius = 100;
CAShapeLayer *arc = [CAShapeLayer layer];
arc.path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(100, 50) radius:radius startAngle:M_PI endAngle:M_PI/150 clockwise:YES].CGPath;
arc.position = CGPointMake(CGRectGetMidX(self.view.frame)-radius,
CGRectGetMidY(self.view.frame)-radius);
arc.cornerRadius = 100.0;
arc.fillColor = [UIColor clearColor].CGColor;
arc.strokeColor = [UIColor purpleColor].CGColor;
arc.lineWidth = 6;
[self.view.layer addSublayer:arc];
// Animation of the progress bar
CABasicAnimation *drawAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
drawAnimation.duration = 5.0; // "animate over 10 seconds or so.."
drawAnimation.repeatCount = 1.0; // Animate only once..
drawAnimation.removedOnCompletion = YES; // Remain stroked after the animation..
drawAnimation.fromValue = [NSNumber numberWithFloat:0.0f];
drawAnimation.toValue = [NSNumber numberWithFloat:10.0f];
drawAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
[arc addAnimation:drawAnimation forKey:@"drawCircleAnimation"];
// Gradient of progress bar
CAGradientLayer *gradientLayer = [CAGradientLayer layer];
gradientLayer.frame = self.view.frame;
gradientLayer.colors = @[(__bridge id)[UIColor redColor].CGColor,(__bridge id)[UIColor yellowColor].CGColor,(__bridge id)[UIColor purpleColor].CGColor ];
gradientLayer.startPoint = CGPointMake(0,0.1);
gradientLayer.endPoint = CGPointMake(0.5,0.2);
[self.view.layer addSublayer:gradientLayer];
gradientLayer.mask = arc;
refreshButton = [[UIButton alloc] initWithFrame:CGRectMake(50, 370, 50, 50)];
[refreshButton addTarget:self action:@selector(refresh:) forControlEvents:UIControlEventTouchUpInside];
[refreshButton setBackgroundImage:[UIImage imageNamed:@"refresh.png"] forState:UIControlStateNormal];
[self.view addSubview:refreshButton];
的UIButton的用綠色箭頭隨機生成CGFloat的值。所以我的問題是如何重置動畫,以便它停在相應的位置,如果它在0.0和1.0之間?我嘗試在按鈕的方法內部插入動畫的代碼,但是結果是新的弧線被繪製在現有的弧線的頂部。
-(void)refresh:(id)sender{
NSLog(@"Refresh action:");
CGFloat randomValue = (arc4random() % 256/256.0);
NSLog(@"%f", randomValue);
valueLabel.text = @"";
valueLabel = [[UILabel alloc] initWithFrame:CGRectMake(150, 370, 100, 50)];
valueLabel.text = [NSString stringWithFormat: @"%.6f", randomValue];
[self.view addSubview:valueLabel];
// Draw the arc with bezier path
int radius = 100;
CAShapeLayer *arc = [CAShapeLayer layer];
arc.path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(100, 50) radius:radius startAngle:M_PI endAngle:M_PI/150 clockwise:YES].CGPath;
arc.position = CGPointMake(CGRectGetMidX(self.view.frame)-radius,
CGRectGetMidY(self.view.frame)-radius);
arc.cornerRadius = 100.0;
arc.fillColor = [UIColor clearColor].CGColor;
arc.strokeColor = [UIColor purpleColor].CGColor;
arc.lineWidth = 6;
[self.view.layer addSublayer:arc];
// Animation of the progress bar
CABasicAnimation *drawAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
drawAnimation.duration = 5.0; // "animate over 10 seconds or so.."
drawAnimation.repeatCount = 1.0; // Animate only once..
drawAnimation.removedOnCompletion = YES; // Remain stroked after the animation..
drawAnimation.fromValue = [NSNumber numberWithFloat:0.0f];
drawAnimation.toValue = [NSNumber numberWithFloat:randomValue];
drawAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
[arc addAnimation:drawAnimation forKey:@"drawCircleAnimation"];
}
我不知道如何重新劃出弧線,所以任何幫助或想法,將不勝感激!
非常感謝。
Granit
第一個建議:你的'valueLabel'正在繪製自己的頂部。儘量不要每刷新一次重新創建一次,而只是改變它的文本。其次,嘗試重新使用子圖層或替換它。使'arc'成爲一個類變量。然後循環遍歷子層,刪除舊的「弧」,然後用新的隨機浮動百分比重新制作。一旦'arc'是一個類變量,那麼你可以替換它並且從零開始動畫,或者你可以從它的當前百分比動畫到一個新的百分比。 – Putz1103
@ Putz1103我讓弧變成了一個類變量,我正在重繪這個圓並且它正在工作。你能回答,我可以接受嗎? :) 謝謝 – Granit