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我正在libGDX中創建一個3D遊戲。由於某種原因,我的遊戲不斷打印LIBGDX不斷向終端打印「DefaultShaderProvider:創建新的着色器」
DefaultShaderProvider: Creating new shader
在終端中。這讓我絕對瘋了,因爲我無法通過終端來調試我的程序,因爲該行的垃圾郵件。我檢查了我的代碼,可以打印這些東西,但是我找不到任何可能的東西。
有誰能告訴我爲什麼會發生這種情況?
這裏是我的代碼:
public class puppetDemo implements ApplicationListener {
public PerspectiveCamera camera;
public ModelBatch modelBatch;
public ModelInstance box;
public ModelInstance sphere;
public Array<ModelInstance> instances = new Array<ModelInstance>();
public AssetManager assets;
public Lights lights;
public CameraInputController camController;
public boolean loading = true;
@Override
public void create() {
camera = new PerspectiveCamera(67, Gdx.graphics.getWidth(),
Gdx.graphics.getHeight());
camera.position.set(10f, 0f, -100f);
camera.lookAt(0, 0, 0);
camera.near = 0.1f;
camera.far = 300f;
camera.update();
lights = new Lights();
lights.ambientLight.set(0.4f, 0.4f, 0.4f, 1f);
lights.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f,
-0.2f));
assets = new AssetManager();
assets.load("data/box.obj", Model.class);
assets.load("data/sphere.obj", Model.class);
}
@Override
public void resize(int width, int height) {
}
@Override
public void render() {
Gdx.gl.glViewport(0, 0, Gdx.graphics.getWidth(),
Gdx.graphics.getHeight());
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
modelBatch = new ModelBatch();
modelBatch.begin(camera);// Begin Rendering
modelBatch.render(instances, lights);
modelBatch.end();// End Rendering
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void dispose() {
modelBatch.dispose();
}
}