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如果拖動紅色圓圈,它會移動,黑色曲線會出現。但是如果試圖繞着圓圈移動,行爲行爲將會失效。如何正確繪製d3.js的路徑?
我想繪製所有圍繞綠色圓圈的線條。取決於鼠標移動的線應該更長或更短。 請幫我寫出正確的功能。
我的小提琴 - https://jsfiddle.net/alexcat/q7qyaxqb/
var svg = d3.select('svg');
var startAngle = randomInteger(0, 120);
makeDraggable();
function makeDraggable() {
\t var drag = d3.behavior.drag().on("drag", circleMoving);
\t d3.select("#circle1").call(drag);
}
function circleMoving() {
var coords = d3.mouse(this);
var coordX = coords[0];
var coordY = coords[1];
var mainSheduleX = 300;
var mainSheduleY = 300;
var mainSheduleRadius = 150;
var hypotenuse = Math.sqrt((coordX - mainSheduleX) * (coordX - mainSheduleX) + (coordY - mainSheduleY) * (coordY - mainSheduleY));
var cosf = (coordX - mainSheduleX)/hypotenuse;
var sinf = (coordY - mainSheduleY)/hypotenuse;
var drag = d3.behavior.drag()
.on("drag", circleMoving);
var newX = mainSheduleRadius * cosf + parseInt(mainSheduleX);
var newY = (mainSheduleRadius * sinf + parseInt(mainSheduleY));
d3.select(this)
.attr('cx', newX)
.attr('cy', newY);
var angle = Math.atan2(newY - mainSheduleY, newX - mainSheduleX) + Math.PI/2;
drawArcs(angle);
}
function drawArcs(endAngle) {
d3.select("#line").remove();
var node = svg.node();
var arc = d3.svg.arc()
.innerRadius(150-5)
.outerRadius(150)
.startAngle(startAngle * (Math.PI/180)) //converting from degs to radians
.endAngle(endAngle); //just radians
svg
.append("path")
.attr("id", "line")
.attr("d", arc)
.attr("fill", "black")
.attr("transform", "translate(" + node.clientWidth/2 + "," + node.clientHeight/2 + ")");
}
function randomInteger(min, max) {
var rand = min - 0.5 + Math.random() * (max - min + 1)
rand = Math.round(rand);
return rand;
}
<script src="https://d3js.org/d3.v3.min.js"></script>
<svg width="600" height="600">
<circle cx="300" cy="300" r="150" fill="green"></circle>
<circle id="circle1" cx="450" cy="300" r="20" fill="red"></circle>
</svg>
什麼是理想的行爲呢? – thedude
如果你只是想讓弧線一直走,你可以像這樣調整endAngle:https://jsfiddle.net/dk4n7kmc/。雖然我不確定那是你的追求。 – user3432422
嗨, 我想繪製所有圍繞綠色圓圈的線。取決於鼠標移動的線應該更長或更短。 –