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我目前正在學習DirectX,所以我是一個初學者,而且我被困在一個代碼中。我正在學習一本書,我寫了這段代碼。它應該在窗口上繪製位圖,但它給了我一個空白的屏幕。此外,當我單擊esc按鈕它會給出錯誤,但如果我按Esc之前移動或拉伸窗口,它不會給出錯誤。任何幫助讚賞。我正在使用Visual Studio 2010和C++。我有一個假設,錯誤可能在D3DXCreateSurfaceFromFile。這是代碼;Directx位圖無法加載
//Header files to include
#include <d3d9.h>
#include <time.h>
#include <d3dx9.h>
//Application title
#define APPTITLE L"Load_Bitmap"
//Screen Resolution
#define WIDTH 640
#define HEIGHT 480
//Forward Declarations
LRESULT WINAPI WinProc(HWND, UINT, WPARAM, LPARAM);
ATOM MyRegisterClass(HINSTANCE);
int GameInit(HWND);
void GameRun(HWND);
void GameEnd(HWND);
//Direct3d objects
LPDIRECT3D9 d3d = NULL;
LPDIRECT3DDEVICE9 d3ddev = NULL;
LPDIRECT3DSURFACE9 backbuffer = NULL;
LPDIRECT3DSURFACE9 surface = NULL;
//Macros to read the keyboard asynchronously
#define KEY_DOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0)
#define KEY_UP(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0)
//Window Event Callback Function
LRESULT WINAPI WinProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch(msg)
{
case WM_DESTROY:
GameEnd(hWnd);
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hWnd, msg, wParam, lParam);
}
//Helper function to set up the window properties
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wc;
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = (WNDPROC)WinProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = NULL;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wc.lpszMenuName = NULL;
wc.lpszClassName = APPTITLE;
wc.hIconSm = NULL;
//Set up the window with the class info
return RegisterClassEx(&wc);
}
//Entry point for a windows program
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstancem, LPSTR lpCmdLine, int nCmdShow)
{
//Declare variables
MSG msg;
//Register the class
MyRegisterClass(hInstance);
//Initialize Application
HWND hWnd;
//Create new Window
hWnd = CreateWindow(APPTITLE, APPTITLE, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, WIDTH, HEIGHT, NULL, NULL, hInstance, NULL);
if(!hWnd)
return FALSE;
//Display the Window
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
//Initialize the Game
if(!GameInit(hWnd))
return FALSE;
//Main Message Loop
int done = 0;
while(!done)
{
if(PeekMessage(&msg, hWnd, 0, 0, PM_REMOVE))
{
//Look for quit message
if(msg.message == WM_QUIT)
done = 1;
//Decode and pass messages on to WndProc
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
//Process game loop(else prevents running after window is closed)
GameRun(hWnd);
}
return msg.wParam;
}
int GameInit(HWND hWnd)
{
HRESULT result;
//Initialize Direct3d
d3d = Direct3DCreate9(D3D_SDK_VERSION);
if(d3d == NULL)
{
MessageBox(hWnd, L"Error initializing Direct3d", L"Error", MB_OK);
return 0;
}
//Set Direct3D presentation parameters
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
d3dpp.BackBufferCount = 1;
d3dpp.BackBufferWidth = WIDTH;
d3dpp.BackBufferHeight = HEIGHT;
d3dpp.hDeviceWindow = hWnd;
//Create Direct3D device
d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &d3ddev);
if(d3ddev == NULL)
{
MessageBox(hWnd, L"Error creating Direct3d device", L"Error", MB_OK);
return 0;
}
//Set Random number seed
//srand(time(NULL));
//Clear the backbuffer to black
d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0,0,0), 1.0f, 0);
//Create pointer to the back buffer
d3ddev->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
//Create surface
result = d3ddev->CreateOffscreenPlainSurface(640, 480, D3DFMT_X8R8G8B8,
D3DPOOL_DEFAULT, &surface, NULL);
if(result != D3D_OK)
return 1;
//load surface from file
result = D3DXLoadSurfaceFromFile(
surface, NULL, NULL, L"c.bmp", NULL, D3DX_DEFAULT, 0, NULL);
//Make sure file was loaded okay
if(result != D3D_OK)
return 1;
d3ddev->StretchRect(surface, NULL, backbuffer, NULL, D3DTEXF_NONE);
//Return okay
return 1;
}
void GameRun(HWND hWnd)
{
//Make Sure the Direct3d device is valid
if(d3ddev == NULL)
return;
//Start Rendering
if(d3ddev->BeginScene())
{
//Create pointer to the back buffer
d3ddev->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
//Draw surface to the backbuffer
d3ddev->StretchRect(surface, NULL, backbuffer, NULL, D3DTEXF_NONE);
//StopRendering
d3ddev->EndScene();
}
//Display the back buffer on the screen
d3ddev->Present(NULL, NULL, NULL, NULL);
//Check for escape key(to exit program)
if(KEY_DOWN(VK_ESCAPE))
PostMessage(hWnd, WM_DESTROY, 0, 0);
}
void GameEnd(HWND hWnd)
{
//free the surface
if(surface != NULL)
surface->Release();
//Release the Direct3D device
if(d3ddev != NULL)
d3ddev->Release();
if(d3d != NULL)
d3d->Release();
}
如果您尚未這樣做,請使用調試運行時並調整調試輸出的級別。 – user786653
正如用戶上面所述,提高調試輸出水平。此外,請確保c.bmp位於應用程序的工作目錄中,該目錄通過Visual Studio不是*您的二進制文件所在的位置,而是您的項目文件所在的位置(我認爲...)。 – slugonamission
好的。現在它畫了,我改變了bmp文件的位置。但是仍然有一個問題。當我按下轉義它仍然會給出錯誤 – Perex19