我用一些複雜的XAML(從SVG轉換而來)創建了一個WFP UserControl
。它基本上是一個奇特的按鈕。WPF UserControl - 點擊動畫
我想在usercontrol的XAML中創建一個動畫,將其位置向右「向下」移動4個像素,以模擬點擊,然後讓它彈回原始位置。
對我來說,這聽起來像任何人都可以在WPF學到的第一個動畫,但我無法找到一個很好的例子。
如果有人感興趣,我已包括UserControl
。
<UserControl x:Class="PositionButton"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="50" Height="50">
<Canvas xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Name="svg2" Width="48.618" Height="44.289">
<Canvas x:Name="Layer_1">
<Path Fill="#FFFFCC00" Stroke="#FF000000" StrokeThickness="1.25" StrokeMiterLimit="4" x:Name="path3240" Canvas.Left="-47.7386" Canvas.Top="-164.9827" Data="M90.521734,187.00391A18.579054,18.415361,0,1,1,53.363626,187.00391A18.579054,18.415361,0,1,1,90.521734,187.00391z">
</Path>
<Path x:Name="path4635" RenderTransform="0.8722467,0,0,0.8722467,0,0" Canvas.Left="-38.5477" Canvas.Top="-141.0923" Data="M90.521734,187.00391A18.579054,18.415361,0,1,1,53.363626,187.00391A18.579054,18.415361,0,1,1,90.521734,187.00391z">
<Path.Fill>
<LinearGradientBrush StartPoint="61.433315,163.5455" EndPoint="83.765717,207.83496" ColorInterpolationMode="ScRgbLinearInterpolation" MappingMode="Absolute" SpreadMethod="Pad" Transform="Identity">
<GradientStop Color="#FFF9F9F9" Offset="0" />
<GradientStop Color="#00F9F9F9" Offset="1" />
</LinearGradientBrush>
</Path.Fill>
</Path>
<Path Fill="#FF000000" x:Name="text4651">
<Path.Data>
<PathGeometry FillRule="Nonzero">
<PathGeometry.Figures>
<PathFigure StartPoint="18.202721,31.924561" IsClosed="True">
<PathFigure.Segments>
<PolyLineSegment Points="13.89608,31.924561 18.779503,17.55542 17.125206,17.55542 18.095909,14.697998" />
<PolyBezierSegment Points="18.724808,14.698015 19.347163,14.429135 19.962975,13.891357 20.57877,13.353616 20.97326,12.829528 21.146446,12.319092" />
<PolyLineSegment Points="24.865196,12.319092 18.202721,31.924561" />
</PathFigure.Segments>
</PathFigure>
<PathFigure StartPoint="19.132408,31.924561" IsClosed="True">
<PathFigure.Segments>
<PolyLineSegment Points="25.794884,12.319092 30.867149,12.319092" />
<PolyBezierSegment Points="32.079376,12.319111 33.0384,12.594827 33.744225,13.14624 34.450019,13.697691 34.596992,14.579526 34.185143,15.791748" />
<LineSegment Point="33.260582,18.512451" />
<PolyBezierSegment Points="32.792876,19.888765 31.624501,20.859467 29.755455,21.424561 31.37499,21.862071 31.938384,22.805429 31.445641,24.254639" />
<LineSegment Point="30.154503,28.05542" />
<PolyBezierSegment Points="29.714713,29.349693 28.964043,30.318117 27.902489,30.960693 26.840916,31.603272 25.726802,31.924561 24.560143,31.924561" />
<LineSegment Point="19.132408,31.924561" />
</PathFigure.Segments>
</PathFigure>
<PathFigure StartPoint="28.963341,19.209717" IsClosed="True">
<PathFigure.Segments>
<LineSegment Point="30.097252,15.873779" />
<BezierSegment Point1="30.329092,15.190202" Point2="30.043977,14.848406" Point3="29.241905,14.848389" />
<LineSegment Point="27.40731,20.248779" />
<BezierSegment Point1="28.209384,20.248791" Point2="28.728061,19.902437" Point3="28.963341,19.209717" />
<LineSegment Point="28.963341,19.209717" />
</PathFigure.Segments>
</PathFigure>
<PathFigure StartPoint="25.850426,28.369873" IsClosed="True">
<PathFigure.Segments>
<LineSegment Point="27.537193,23.406982" />
<BezierSegment Point1="27.769036,22.723398" Point2="27.483921,22.381601" Point3="26.681847,22.381592" />
<LineSegment Point="24.294395,29.408936" />
<BezierSegment Point1="25.096472,29.408938" Point2="25.615149,29.062584" Point3="25.850426,28.369873" />
<LineSegment Point="25.850426,28.369873" />
</PathFigure.Segments>
</PathFigure>
</PathGeometry.Figures>
</PathGeometry>
</Path.Data>
</Path>
</Canvas>
</Canvas>
都好,但你並不需要爲`FALSE`情況下扳機 - 的方式觸發工作,他們改變的價值是什麼原是當觸發條件沒有更長的時間適用,所以只要`真正的`觸發器就足夠了。 – 2009-07-31 21:03:19