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我修改了pygame的Chimp例子,用圓圈和一條線代替了Chimp圖片,使用從圓圈中心繪製的繪製方法,還用一個10×10的黑色框代替了拳頭表面。pygame spritegroups需要的幫助
我的問題是這樣的。
當黑框(拳頭)拳打圓(黑猩猩),圓(黑猩猩)必須旋轉360度。它適用於在chimp類中描述的單個圓形精靈,但是當我創建多個精靈並將它們添加到sprite.group中時,只有創建的第一個精靈旋轉,而另一個圓形(Chimp)精靈不會'沒有迴應。任何人都可以請告訴我如何解決這個問題。我使用python的3倍和1.9的Pygame
#Import Modules
import os, pygame
from pygame.locals import *
from pygame.compat import geterror
import random
def load_image(x=40,y=40,r=0,g=0,b=0):
image = pygame.Surface((x,y))
image.fill((r,g,b))
pygame.draw.circle(image,(r,g,255),(20,20),10)
pygame.draw.line(image,(r,255,b),(20,20),(30,30),2)
image = image.convert()
image.set_colorkey((255,0,0))
return image, image.get_rect()
class Fist(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image,self.rect = load_image(x=10,y=10)
self.punching = 0
def update(self):
pos = pygame.mouse.get_pos()
self.rect.midtop = pos
if self.punching:
self.rect.move_ip(5,10)
def punch(self,target) :
if not self.punching:
self.punching = 1
hitbox = self.rect.inflate(-5,-5)
return hitbox.colliderect(target.rect)
def unpunch(self):
self.punching = 0
class Chimp (pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image,self.rect = load_image(r=255)
screen = pygame.display.get_surface()
self.area = screen.get_rect()
self.rect.topleft = random.randint(0,300),random.randint(0,300)
self.move = 0
self.dizzy = 0
def update(self):
if self.dizzy:
self._spin()
else:
self._walk()
def _walk(self):
newpos = self.rect.move((self.move,0))
if self.rect.left < self.area.left or self.rect.right > self.area.right:
self.move = -self.move
newpos = self.rect.move((self.move,0))
self.rect = newpos
def _spin(self) :
center = self.rect.center
self.dizzy = self.dizzy + 6
if self.dizzy >= 360:
self.dizzy = 0
self.image = self.original
else :
rotate = pygame.transform.rotate
self.image = rotate(self.original,self.dizzy)
self.rect = self.image.get_rect(center=center)
def punched(self):
if not self.dizzy:
self.dizzy = 1
self.original = self.image
def main():
pygame.init()
screen = pygame.display.set_mode((640,480))
background = pygame.Surface(screen.get_size())
background = background.convert()
background.fill((250,250,250))
screen.blit(background,(0,0))
pygame.display.flip()
clock = pygame.time.Clock()
fist = Fist()
allsprites = pygame.sprite.Group()
for i in range(10):
chimp = Chimp()
allsprites.add(chimp)
fistsprite = pygame.sprite.Group((fist))
going = True
while going:
clock.tick(60)
for event in pygame.event.get():
if event.type == QUIT:
going = False
elif event.type == MOUSEBUTTONDOWN:
for chimp in allsprites.sprites:
if fist.punch(chimp):
chimp.punched()
elif event.type == MOUSEBUTTONUP:
fist.unpunch()
allsprites.update()
fistsprite.update()
screen.blit(background,(0,0))
allsprites.draw(screen)
fistsprite.draw(screen)
pygame.display.flip()
pygame.quit()
if __name__ == '__main__':
main()
這不是問題的原因,我想,但'fistsprite = pygame.sprite.Group((fist))'與'fistsprite = pygame.sprite.Group(fist)'是一樣的。如果你想傳遞一個元組,請說'fistsprite = pygame.sprite.Group((fist,))'。 –