2016-11-18 39 views
1

所以我用下面的代碼做了一個網格:移動播放器繞板

board = [] 
x = choice_size 
y = x 
for row in range(0,x): 
    board.append(["()"]*y) 

def print_board(board): 
    for row in board: 
     print(" ".join(row)) 
print_board(board) 

我需要給用戶選擇進入輸入(如「(左)10最多2」),然後移動他們到板上的相應位置。 我試着把它們的數字添加到變量,然後得到列表中的x和y位置「board []」,但我似乎無法讓它工作。

+0

'board [y] [x] =「Hello World!」' – furas

+0

@furas你是什麼意思? – mrzippy01

+1

如果你需要''(x,y)''用戶,那麼使用'board [y] [x] =「user_symbol」'。 – furas

回答

0

這是例如如何將球員在船上

但它使用Linux特殊符號重繪板之前清除終端/主機。

import time 

# --- constants --- (UPPER_CASE names) 

SIZE_X = 10 
SIZE_Y = 5 

SYMBOL_EMPTY = '()' 
SYMBOL_PLAYER = '(@)' 
#SYMBOL_DANGER = '(!)' 

# --- functions --- (lower_case names) 

def print_board(board): 
    print('\33c') # clear terminal on Linux 

    for row in board: 
     print("".join(row)) 


def move_player(new_x, new_y): 
    global player_x 
    global player_y 

    # remove in old place 
    board[player_y][player_x] = SYMBOL_EMPTY 

    # put in new place 
    player_x = new_x 
    player_y = new_y 
    board[player_y][player_x] = SYMBOL_PLAYER 

# --- main --- (lower_case names) 

# creat board 

board = [ ] 

for row in range(SIZE_Y): 
    board.append([SYMBOL_EMPTY] * SIZE_X) 

# display empty board 

print_board(board) 
time.sleep(0.5) 

# set player position and symbol 

player_x = player_y = 0 

board[player_y][player_x] = SYMBOL_PLAYER 

# display board with player  

print_board(board) 
time.sleep(0.5) 

# move player 

# move left 
for new_x in range(SIZE_X): 
    move_player(new_x, player_y) 

    # redraw 
    print_board(board) 
    time.sleep(0.5) 

# move down 
for new_y in range(SIZE_Y): 
    move_player(player_x, new_y) 

    # redraw 
    print_board(board) 
    time.sleep(0.5) 

真正的程序可能會更復雜。

在控制檯中可能會出現清除屏幕的問題,以重新繪製板子並獲取鍵/鼠標事件以使其真正實現互動。也許看到urwidncurses模塊。

或嘗試如PyGame圖形模塊,Pyglet

1

試着想通過加上或減去一個數,具體取決於哪個方向,玩家想要移動改變X/Y值。