我已經對某些按鈕控件進行了分類,因爲我自己繪製了整個UI(到對話框的hdc)。 這是爲了避免閃爍,其意圖是所有的繪圖都是通過一個單獨的memDC完成的 - 從而防止了UI的交錯更新。因此,我將所有內容都繪製到對話框的背景上,然後將某些按鈕放置在應對鼠標事件作出反應的UI區域上。到現在爲止還挺好。或者我想。使用GCC和MSVC編譯時的不同行爲
我使用下面的WndProc對按鈕進行了分類,期望Windows除了繪圖之外將按照正常方式執行所有操作。創建和子類
LRESULT CALLBACK invisibleBtnProc(HWND hwndBtn, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
long oldProc = GetWindowLong(hwndBtn, GWL_USERDATA);
switch (uMsg)
{
case WM_PAINT:
ValidateRect(hwndBtn, NULL);
return 0;
case WM_ERASEBKGND:
return 1;
}
return CallWindowProc((WNDPROC)oldProc, hwndBtn, uMsg, wParam, lParam);
}
按鈕用下面的代碼:
for (i=0; i<n; i++)
{
btn = CreateWindow(WC_BUTTON, L"", WS_VISIBLE|WS_CHILD, 0,0,0,0, hwndDlg, (HMENU)(firstBigBtnId+i), hInst, NULL);
long btnProcCur = GetWindowLong(btn, GWL_WNDPROC);
SetWindowLong(btn, GWL_USERDATA, btnProcCur);
SetWindowLong(btn, GWL_WNDPROC, (long) invisibleBtnProc);
}
當我建立了這個代碼的MinGW &代碼::塊,它完美的作品。 (無論是在調試還是發佈版本中)
不幸的是,當使用MSVC &構建VS2010時,我觀察到不同的行爲。調試模式構建是可以的,但發佈版本不是。當其中一個不可見的按鈕被點擊時,系統正在繪製它,掩蓋了底層的「按鈕」。
我有一個很大的WMF(emf?我忘記了)需要繪製 - 它非常緩慢,並且在窗口大小調整時會產生閃爍,因爲那些想知道爲什麼自定義繪製所有東西的方法。
這裏是我所看到的:
注意,在此之前,我試圖點擊最左邊的按鈕是不可見的 - 就像右邊的一個。只有在點擊它時,窗口才會決定繪製它。 調整父窗口大小 - (觸發對話框的InvalidateRect調用的對話框)將刪除錯誤的繪圖。再次單擊該按鈕會使其被繪製。
任何想法,我犯了一個錯誤的想法?
編輯:添加下面的代碼爲SCCCE(這顯示,當與GCC調試&發佈建立在同一個不受歡迎的行爲,原本計劃只在調試版本顯示)
#include <windows.h>
/* Declare Windows procedure */
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);
RECT btnRect;
const int btnSize = 150;
const int btnId = 1000;
HINSTANCE hInst;
/* Make the class name into a global variable */
char szClassName[ ] = "CodeBlocksWindowsApp";
int WINAPI WinMain (HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nCmdShow)
{
HWND hwnd; /* This is the handle for our window */
MSG messages; /* Here messages to the application are saved */
WNDCLASSEX wincl; /* Data structure for the windowclass */
/* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */
wincl.style = CS_DBLCLKS; /* Catch double-clicks */
wincl.cbSize = sizeof (WNDCLASSEX);
/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
wincl.lpszMenuName = NULL; /* No menu */
wincl.cbClsExtra = 0; /* No extra bytes after the window class */
wincl.cbWndExtra = 0; /* structure or the window instance */
/* Use Windows's default colour as the background of the window */
wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
/* Register the window class, and if it fails quit the program */
if (!RegisterClassEx (&wincl))
return 0;
/* The class is registered, let's create the program*/
hwnd = CreateWindowEx (
0, /* Extended possibilites for variation */
szClassName, /* Classname */
"Code::Blocks Template Windows App", /* Title Text */
WS_OVERLAPPEDWINDOW, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */
544, /* The programs width */
375, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop */
NULL, /* No menu */
hThisInstance, /* Program Instance handler */
NULL /* No Window Creation data */
);
/* Make the window visible on the screen */
ShowWindow (hwnd, nCmdShow);
/* Run the message loop. It will run until GetMessage() returns 0 */
while (GetMessage (&messages, NULL, 0, 0))
{
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
}
/* The program return-value is 0 - The value that PostQuitMessage() gave */
return messages.wParam;
}
LRESULT CALLBACK invisibleBtnProc(HWND hwndBtn, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
long oldProc = GetWindowLong(hwndBtn, GWL_USERDATA);
switch (uMsg)
{
case WM_PAINT:
ValidateRect(hwndBtn, NULL);
return 0;
case WM_ERASEBKGND:
return 1;
}
return CallWindowProc((WNDPROC)oldProc, hwndBtn, uMsg, wParam, lParam);
}
void onSize(HWND hwnd, WPARAM wParam, LPARAM lParam)
{
RECT mRect;
GetClientRect(hwnd, &mRect);
btnRect.left = (mRect.right - btnSize)/2;
btnRect.top = (mRect.bottom - btnSize)/2;
btnRect.right = btnRect.left + btnSize;
btnRect.bottom = btnRect.top + btnSize;
HWND btn;
btn = GetDlgItem(hwnd, btnId);
MoveWindow(btn, btnRect.left, btnRect.top, btnSize, btnSize, false);
InvalidateRect(hwnd, NULL, false);
}
void onPaint(HWND hwnd, WPARAM wParam, LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
HBRUSH bkBrush, redBrush;
RECT mRect;
GetClientRect(hwnd, &mRect);
hdc = BeginPaint(hwnd, &ps);
bkBrush = CreateSolidBrush(RGB(51,51,51));
redBrush = CreateSolidBrush(RGB(255,0,0));
FillRect(hdc, &mRect, bkBrush);
FillRect(hdc, &btnRect, redBrush);
DeleteObject(bkBrush);
DeleteObject(redBrush);
EndPaint(hwnd, &ps);
}
/* This function is called by the Windows function DispatchMessage() */
LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message) /* handle the messages */
{
case WM_CREATE:
HWND tmp;
tmp = CreateWindow("Button", "Press Me", WS_VISIBLE|WS_CHILD, 0,0,0,0, hwnd, (HMENU)btnId, hInst, NULL);
long oldProc;
oldProc = GetWindowLong(tmp, GWL_WNDPROC);
SetWindowLong(tmp, GWL_USERDATA, oldProc);
SetWindowLong(tmp, GWL_WNDPROC, (long)invisibleBtnProc);
return 0;
case WM_DESTROY:
PostQuitMessage (0); /* send a WM_QUIT to the message queue */
break;
case WM_SIZE:
onSize(hwnd, wParam, lParam);
return 0;
case WM_PAINT:
onPaint(hwnd, wParam, lParam);
return 0;
case WM_COMMAND:
switch (LOWORD(wParam))
{
case btnId:
MessageBeep(MB_ICONEXCLAMATION);
break;
}
return 0;
default: /* for messages that we don't deal with */
return DefWindowProc (hwnd, message, wParam, lParam);
}
return 0;
}
你用'GCC -Wall -Wextra'編譯和改進代碼,直到你有沒有報警?你有沒有使用最近的GCC(例如[GCC 4.8](http://gcc.gnu.org/gcc-4.8/)...)?您是否考慮過使用跨平臺工具包(如[Qt](http://qt.digia.com/))? –
VS的調試和發佈版本之間的一個區別是未初始化的變量有不同的值(一個是零,另一個是非零,我忘記了) - 這可能是原因嗎? –
@BasileStarynkevitch - 我用'g ++ -Wall -Wextra'。剩餘的唯一警告是未使用的參數(主要是wParam和lParam)。我'gcc -dumpversion'返回'4.7.2'(與'g ++ -dumpversion'一樣)。上帝不!我希望這個項目很小。我不喜歡gtk和Qt。 wxWidgets經常製作一個2MB的程序,我可以在100kb以下做(使用我自己的C++類來包裝win32 api和窗口對象 - 提供類似或相同的界面和靈活性)雖然有好的暗示建議,但在這種情況下不適用。 – enhzflep