我正在pygame庫做一個簡單的遊戲。我注意到一個奇怪的錯誤,如果我點擊其中一個方向鍵來移動我的角色,它會將它向一個方向移動。按下鍵會在您按下的方向上觸發正向加速,然後向上鍵將加速度重置爲零。檢查這些值後,儘管按鍵發生,但加速度仍保持爲正值。查看所有的事件,它註冊一個鍵和鍵,但pygame不運行與該鍵關聯事件關聯的代碼。這可能是我鍵盤的一個信號問題,但它似乎可能是pygame中的事件處理。這裏是我的代碼:pygame失敗檢測鍵盤
import pygame
pygame.init()
display_x = 1024
display_y = 512
game_display = pygame.display.set_mode((display_x, display_y))
clock = pygame.time.Clock()
fps = 30
font = pygame.font.SysFont(None, 25)
max_velocity = 16
acceleration = 4
def print_to_screen(text, color, x, y):
screen_text = font.render(text, True, color)
game_display.blit(screen_text, [x, y])
def game_loop():
game_exit = False
lead_x = display_x/2
lead_y = display_y/2
vel_x = 0
vel_y = 0
acc_x = 0
acc_y = 0
tile_size = 32
while not game_exit:
for event in pygame.event.get():
print(event)
if event.type == pygame.QUIT:
game_exit = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
acc_x = -acceleration
if event.key == pygame.K_RIGHT:
acc_x = acceleration
if event.key == pygame.K_UP:
acc_y = -acceleration
if event.key == pygame.K_DOWN:
acc_y = acceleration
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT and vel_x < 0:
acc_x = 0
if event.key == pygame.K_RIGHT and vel_x > 0:
acc_x = 0
if event.key == pygame.K_UP and vel_y < 0:
acc_y = 0
if event.key == pygame.K_DOWN and vel_y > 0:
acc_y = 0
if -max_velocity < vel_x < max_velocity: # if velocity isn't max, adds acceleration to velocity
vel_x += acc_x
if -max_velocity < vel_y < max_velocity:
vel_y += acc_y
if vel_x < 0: # velocity decay, if vel is less than 0, adds one. no input = slowed down cube
vel_x += 1
elif vel_x > 0:
vel_x -= 1
if vel_y < 0:
vel_y += 1
elif vel_y > 0:
vel_y -= 1
if (lead_x + vel_x) < 0: # looks into future: if past border in next frame, sets x coord to 0, stops motion
vel_x = 0
acc_x = 0
lead_x = 0
elif (lead_x + vel_x) > (display_x - tile_size):
vel_x = 0
acc_x = 0
lead_x = (display_x - tile_size)
if (lead_y + vel_y) < 0:
vel_y = 0
acc_y = 0
lead_y = 0
elif (lead_y + vel_y) > (display_y - tile_size):
vel_y = 0
acc_y = 0
lead_y = (display_y - tile_size)
lead_x += vel_x
lead_y += vel_y
game_display.fill((255, 255, 255))
pygame.draw.rect(game_display, (255, 0, 0), [lead_x, lead_y, tile_size, tile_size])
print_to_screen(str(int(lead_x)) + ", " + str(int(lead_y)), (0, 0, 0), 0, 0)
if vel_x > max_velocity or vel_y > max_velocity:
print_to_screen(str(int(vel_x)) + ", " + str(int(vel_y)), (255, 0, 0), 0, 16)
else:
print_to_screen(str(int(vel_x)) + ", " + str(int(vel_y)), (0, 0, 0), 0, 16)
if acc_x > acceleration or acc_y > acceleration:
print_to_screen(str(int(acc_x)) + ", " + str(int(acc_y)), (255, 0, 0), 0, 32)
else:
print_to_screen(str(int(acc_x)) + ", " + str(int(acc_y)), (0, 0, 0), 0, 32)
pygame.display.update()
clock.tick(fps)
game_loop()
pygame.quit()
quit()
下面是從快速點擊的事件數據:
<Event(2-KeyDown {'unicode': '', 'key': 276, 'mod': 0, 'scancode': 75})>
<Event(3-KeyUp {'key': 276, 'mod': 0, 'scancode': 75})>
它顯示了一個關鍵的向上和向下的關鍵事件,不知道爲什麼關鍵行動將無法註冊。
謝謝!不知道爲什麼我列入,但解決了這個問題。 –
嘿,我可以告訴你爲什麼你添加了這個條件。 :P如果你快速按下'vel_x> 0'(或者在你的情況下爲'acc_x')左右按壓,則可能發生播放器完全停止,你必須釋放鍵並再次按下才能再次移動精靈。我認爲在重設「vel」之前檢查球員是否正朝着特定方向移動通常是一個好主意。 – skrx
是的,這可能是爲什麼。似乎現在工作,從那時起我改變了一些其他的代碼。測試一下你說的話,如果我真的快點擊左右快速的加速度會再次卡住,就像你快速點擊一個方向一樣。奇怪你的修復沒有解決這個問題。 –