下面的代碼清除按鈕上的畫布開始點擊用新的HTML5畫布
context.clearRect(0, 0, context.canvas.width, context.canvas.height); // Clears
,但是,當我嘗試重繪就可以了,舊的圖紙出現,我不希望它。我想在一個新的空白畫布
開始畫我如何做到這一點?
的情況下,你希望看到整個代碼..
$(function() {
var c = document.getElementById("canvas");
var context = c.getContext("2d");
var clickX = new Array();
var clickY = new Array();
var clickDrag = new Array();
var paint;
$('#canvas').mousedown(function (e) {
var mouseX = e.pageX - this.offsetLeft;
var mouseY = e.pageY - this.offsetTop;
paint = true;
addClick(e.pageX - this.offsetLeft, e.pageY - this.offsetTop);
redraw();
});
$('#canvas').mousemove(function (e) {
if (paint) {
addClick(e.pageX - this.offsetLeft, e.pageY - this.offsetTop, true);
redraw();
}
});
$('#canvas').mouseup(function (e) {
paint = false;
});
$('#canvas').mouseleave(function (e) {
paint = false;
});
$('#clear').click(function (e) {
e.stopPropagation();
context.clearRect(0, 0, context.canvas.width, context.canvas.height); // Clears
});
function addClick(x, y, dragging) {
clickX.push(x);
clickY.push(y);
clickDrag.push(dragging);
}
function redraw() {
context.clearRect(0, 0, context.canvas.width, context.canvas.height); // Clears the canvas
context.strokeStyle = "#000000";
context.lineJoin = "round";
context.lineWidth = 2;
for (var i = 0; i < clickX.length; i++) {
context.beginPath();
if (clickDrag[i] && i) {
context.moveTo(clickX[i - 1], clickY[i - 1]);
} else {
context.moveTo(clickX[i] - 1, clickY[i]);
}
context.lineTo(clickX[i], clickY[i]);
context.closePath();
context.stroke();
}
}
});
請您點擊編輯並將代碼從小提琴複製/粘貼到SO問題中? SO就像一個圖書館,需要未來訪問者的代碼,一段時間後小提琴可能會死掉。 – Paul
@保羅完成!添加了整個代碼:) – rps