對於下列功能:性能降低與函數調用
func CycleClock(c *ballclock.Clock) int {
for i := 0; i < fiveMinutesPerDay; i++ {
c.TickFive()
}
return 1 + CalculateBallCycle(append([]int{}, c.BallQueue...))
}
其中c.BallQueue
被定義爲[]int
和CalculateBallCycle
被定義爲func CalculateBallCycle(s []int) int
。我在for
循環和return
聲明之間的性能下降很大。
我寫了下面的基準測試。第一基準的整函數,所述第二基準的for
循環,而第三基準的CalculateBallCycle
功能:
func BenchmarkCycleClock(b *testing.B) {
for i := ballclock.MinBalls; i <= ballclock.MaxBalls; i++ {
j := i
b.Run("BallCount="+strconv.Itoa(i), func(b *testing.B) {
for n := 0; n < b.N; n++ {
c, _ := ballclock.NewClock(j)
CycleClock(c)
}
})
}
}
func BenchmarkCycle24(b *testing.B) {
for i := ballclock.MinBalls; i <= ballclock.MaxBalls; i++ {
j := i
b.Run("BallCount="+strconv.Itoa(i), func(b *testing.B) {
for n := 0; n < b.N; n++ {
c, _ := ballclock.NewClock(j)
for k := 0; k < fiveMinutesPerDay; k++ {
c.TickFive()
}
}
})
}
}
func BenchmarkCalculateBallCycle123(b *testing.B) {
m := []int{8, 62, 42, 87, 108, 35, 17, 6, 22, 75, 116, 112, 39, 119, 52, 60, 30, 88, 56, 36, 38, 26, 51, 31, 55, 120, 33, 99, 111, 24, 45, 21, 23, 34, 43, 41, 67, 65, 66, 85, 82, 89, 9, 25, 109, 47, 40, 0, 83, 46, 73, 13, 12, 63, 15, 90, 121, 2, 69, 53, 28, 72, 97, 3, 4, 94, 106, 61, 96, 18, 80, 74, 44, 84, 107, 98, 93, 103, 5, 91, 32, 76, 20, 68, 81, 95, 29, 27, 86, 104, 7, 64, 113, 78, 105, 58, 118, 117, 50, 70, 10, 101, 110, 19, 1, 115, 102, 71, 79, 57, 77, 122, 48, 114, 54, 37, 59, 49, 100, 11, 14, 92, 16}
for n := 0; n < b.N; n++ {
CalculateBallCycle(m)
}
}
使用123個球,這給出以下結果:
BenchmarkCycleClock/BallCount=123-8 200 9254136 ns/op
BenchmarkCycle24/BallCount=123-8 200000 7610 ns/op
BenchmarkCalculateBallCycle123-8 3000000 456 ns/op
尋找這個,基準之間存在巨大差異。我預計第一個基準大約需要~8000 ns/op
,因爲這將是各部分的總和。
Here是github存儲庫。
編輯:
我發現,從基準,從運行的程序,結果的結果差異很大。我採取了什麼@yazgazan發現並main.go
模擬修改了基準功能多少有些BenchmarkCalculateBallCycle123
從main_test.go
:
func Benchmark() {
for i := ballclock.MinBalls; i <= ballclock.MaxBalls; i++ {
if i != 123 {
continue
}
start := time.Now()
t := CalculateBallCycle([]int{8, 62, 42, 87, 108, 35, 17, 6, 22, 75, 116, 112, 39, 119, 52, 60, 30, 88, 56, 36, 38, 26, 51, 31, 55, 120, 33, 99, 111, 24, 45, 21, 23, 34, 43, 41, 67, 65, 66, 85, 82, 89, 9, 25, 109, 47, 40, 0, 83, 46, 73, 13, 12, 63, 15, 90, 121, 2, 69, 53, 28, 72, 97, 3, 4, 94, 106, 61, 96, 18, 80, 74, 44, 84, 107, 98, 93, 103, 5, 91, 32, 76, 20, 68, 81, 95, 29, 27, 86, 104, 7, 64, 113, 78, 105, 58, 118, 117, 50, 70, 10, 101, 110, 19, 1, 115, 102, 71, 79, 57, 77, 122, 48, 114, 54, 37, 59, 49, 100, 11, 14, 92, 16})
duration := time.Since(start)
fmt.Printf("Ballclock with %v balls took %s;\n", i, duration)
}
}
這給了輸出:
Ballclock with 123 balls took 11.86748ms;
正如你所看到的,總時間爲11.86 ms,所有這些都花在CalculateBallCycle
函數中。當運行的程序運行在11867480 ms/op
附近時,什麼會導致基準運行在456 ns/op
?
前兩個測試功能有嵌套的for循環,而最後一個不... –
@ dev.bmax這不是一個問題。基準測試在'b.Run()'調用中完成。 – JRLambert
@JRLambert你可以做一個能夠重現這個問題的主旨嗎?或者告訴我們'TickFive'中發生了什麼事情,以便我們可以嘗試並重現它? – yazgazan