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我一直在編寫一個簡單的平臺遊戲,用戶控制一個正方形並且必須到達窗口的另一側,而不與其他正方形碰撞。我希望其他4個方格反彈向上和向下,所以我寫了這個代碼:Python和Pygame - 試圖上下跳動矩形
import pygame
import os
import sys
os.environ['SDL_VIDEO_CENTERED'] = "1"
pygame.init()
#Variables:
width = 600
height = width/16 * 9
running = True
#Colors
PINK = (255, 79, 161)
BLACK = (0, 0, 0)
BLUE = (0, 0, 255)
clock = pygame.time.Clock()
#MainRectProperties
mainRectX = 0
mainRectY = height/2 - 20
mainRectSpeed = 250
#RectOneProperties:
rectOneX = 150
rectOneY = 0
#RectTwoPropeties:
rectTwoX = 250
rectTwoY = height - 20
#RectThreeProperties:
rectThreeX = 350
rectThreeY = 0
#RectFourProperties:
rectFourX = 450
rectFourY = height - 20
#Window:
window = pygame.display.set_mode((width, height))
windowText = pygame.display.set_caption("Pixel Animation")
#Rectangles:
mainRect = pygame.draw.rect(window, PINK, (mainRectX, mainRectY, 20, 20), 0)
obstacleRect1 = pygame.draw.rect(window, BLUE, (rectOneX, rectOneY, 20, 20), 0)
obstacleRect2 = pygame.draw.rect(window, BLUE, (rectTwoX, rectTwoY, 20, 20,), 0)
obstacleRect3 = pygame.draw.rect(window, BLUE, (rectThreeX, rectThreeY, 20, 20), 0)
obstacleRect4 = pygame.draw.rect(window, BLUE, (rectFourX, rectFourY, 20, 20), 0)
pygame.display.flip()
#UpdateMainRectFunction
def updateMainRect(x, y):
window.fill(BLACK)
mainRect = pygame.draw.rect(window, PINK, (mainRectX, mainRectY, 20, 20), 0)
pygame.display.flip()
clock.tick(250)
#GameLoop
while running:
goingDown = True
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if rectOneY < height - 21 and goingDown:
print "b"
pygame.draw.rect(window, BLACK, (rectOneX, rectOneY, 20, 20), 0)
rectOneY += 1
obstacleRect1 = pygame.draw.rect(window, BLUE, (rectOneX, rectOneY, 20, 20), 0)
pygame.display.flip()
clock.tick(100)
if rectOneY == height - 21:
goingDown = False
else:
goingDown = True
if not goingDown and rectOneY != 0:
print "a"
pygame.draw.rect(window, BLACK, (rectOneX, rectOneY, 20, 20), 0)
rectOneY -= 1
obstacleRect1 = pygame.draw.rect(window, BLUE, (rectOneX, rectOneY, 20, 20), 0)
pygame.display.flip()
clock.tick(100)
goingDown = False
print rectOneY < height - 21 and goingDown
keys = pygame.key.get_pressed()
#MovingRectCommands
if keys[pygame.K_UP]:
mainRectY -= 1
updateMainRect(mainRectX, mainRectY)
if keys[pygame.K_DOWN]:
mainRectY += 1
updateMainRect(mainRectX, mainRectY)
if keys[pygame.K_LEFT]:
mainRectX -= 1
updateMainRect(mainRectX, mainRectY)
if keys[pygame.K_RIGHT]:
mainRectX += 1
updateMainRect(mainRectX, mainRectY)
基本上矩形開始在屏幕的頂部,然後sucessfuly擊中它的底部。如預期的那樣,它向控制檯輸出了很多「b」。然後,矩形向上移動一個像素,程序向控制檯打印一個「a」,但隨後它再次下降,即使「如果不下去並且rectOneY!= 0」表達式等於True,並且「if rectOneY < height - 21 and goingDown「表達式等於False。
我一直在試圖解決這個問題至少一個小時,我根本不明白什麼是錯,我可以使用一些幫助。
我希望你指出我的代碼有什麼問題(只有我問的具體問題,而不是xD之前的數百萬個錯誤代碼示例)。
在此先感謝。
太謝謝你了! 我現在覺得很蠢,這麼簡單的修復= [ – user3124364
@ user3124364很高興幫忙!如果您發現它有幫助,請記住接受答案。 – bitoffdev