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我一直試圖在Visual Studio 2017中創建一個簡單的C++遊戲,但我甚至無法獲得簡單的黑屏。窗口出現白色且無響應,是否有人能夠提供幫助?我一直在從Udemy的免費課程中學習,直到現在它一直在努力。我的代碼如下。Visual Studio 2017空白窗口,無響應
#include <iostream>
#include <SDL.h>
#include <string>
using namespace std;
int main(int argc, char* argv[]) {
const int screenWidth = 800;
const int screenLength = 600;
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
cout << "SDL init faliure" << endl;
return 0;
}
SDL_Window *window = SDL_CreateWindow("Particle Fire", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, screenWidth, screenLength, SDL_WINDOW_SHOWN);
SDL_Delay(100000);
if (window == NULL) {
SDL_Quit();
return 2;
}
SDL_Renderer * renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC);
SDL_Texture * texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STATIC, screenWidth, screenLength);
if (renderer == NULL) {
cout << "Could not produce renderer";
SDL_DestroyWindow(window);
SDL_Quit();
return 3;
}
if (texture == NULL) {
cout << "Could not produce texture";
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 3;
}
Uint32 *buffer = new Uint32[screenWidth*screenLength];
memset(buffer, 0xFF, screenWidth*screenLength*sizeof(Uint32));
for (int i=0; i < screenWidth*screenLength; i++) {
buffer[i = 0xFFFF0000];
}
SDL_UpdateTexture(texture, NULL, buffer, screenWidth * sizeof(Uint32));
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
bool quit = false;
SDL_UpdateTexture(texture, NULL, buffer, screenWidth * sizeof(Uint32));
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer,texture , NULL, NULL);
SDL_RenderPresent(renderer);
SDL_Event event;
while (!quit) {
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
quit = true;
} }
}
delete buffer;
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}
我試過改變一切,但它不起作用。
我不知道sdl,所以我很好奇:你真的需要所有的代碼才能獲得黑屏嗎?如果確實如此,我肯定會使用其他的東西 – user463035818
@ tobi303這不是SDL,幾乎所有C++庫都是如此。 – cdo256
@ tobi303 SDL的意思是低層次的,所以這是很正常的,它需要很多代碼 – litelite