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在我的遊戲中我有一個塊精靈。有了這個精靈,我製作了一個塊體,這樣我的角色就無法穿過它了。使用精靈的多個機構
cocos2d::CCSprite* block = cocos2d::CCSprite::create("Block.png");
block->setPosition(ccp(5,20));
this->addChild(block);
b2BodyDef blockbodydef;
blockbodydef.type = b2_kinematicBody;
blockbodydef.position.Set(5/PTM_RATIO,20/PTM_RATIO);
blockbodydef.userData = block;
b2Body *blockbody = world->CreateBody(&blockbodydef);
b2PolygonShape blockPoly;
blockPoly.SetAsBox(37.5/PTM_RATIO , 37.5/PTM_RATIO);
b2FixtureDef blockshapedef;
blockshapedef.shape = &blockPoly;
blockshapedef.density = 2.0f;
blockshapedef.friction = 0.2f;
blockshapedef.restitution = 0.8f;
blockbody->CreateFixture(&blockshapedef);
但是,我想有多個這些塊。有沒有一種方法可以改變bodydef和sprite的位置,而不會使原始精靈消失,或者我必須爲每個塊創建一個不同的精靈?
你必須爲每個塊使用多個精靈 – Singhak