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當使用system.speech.synthesis這樣的:訪問衝突異常
using (_speech)
{
_speech.SelectVoice("Anne");
_speech.SpeakCompleted += OnSpeakCompleted;
_speech.Rate = Convert.ToInt32(Rate);
_speech.Volume = Convert.ToInt32(Volume);
_speech.SpeakAsync(text);
}
我得到這個錯誤:
System.AccessViolationException was unhandled
Message=Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Source=System.Speech
StackTrace:
at System.Speech.Internal.ObjectTokens.ObjectToken.ISpObjectWithToken.SetObjectToken(ISpObjectToken pToken)
at System.Speech.Internal.ObjectTokens.ObjectToken.CreateObjectFromToken[T](String name)
at System.Speech.Internal.Synthesis.VoiceSynthesis.GetComEngine(VoiceInfo voiceInfo)
at System.Speech.Internal.Synthesis.VoiceSynthesis.GetProxyEngine(VoiceInfo voiceInfo)
at System.Speech.Internal.Synthesis.VoiceSynthesis.ThreadProc()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.runTryCode(Object userData)
at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
InnerException:
當創建一個不發生錯誤語音合成器的對象,但使用它時發生。 FX。改變費率,數量等
有沒有人有這種問題的解決方案?解?提示?有什麼可以幫助解決這個惱人的問題?
嗨,你解決了這個問題嗎? – Yuki