當完成我的遊戲原型時,我遇到了這個錯誤,我從未見過它。 我試圖在兩個.cpp文件鏈接在一起,這樣的:無法將參數1從std :: shared_ptr轉換爲<_Ty>(??)
#include <iostream>
#include "mage.h"
#include "Warrior.h"
#include "Rogue.h"
#include "CharacterType.h"
#include <memory>
#include <string>
#include "Inventory.h"
#include "blankEnemy.h"
#include "Enemy.h"
#include "Boss.h"
#include <cstdlib>
#include <ctime>
#include "DeathMenu.h"
#include "GameStart.h"
#include "FirstPhase.h"
#include <Windows.h>
#include "SecondPhase.h"
#include "PhaseOnePT2.h"
using namespace std;
int FirstPhase(blankCharacter* myCharacter, blankEnemy* myEnemy, Inventory* myInventory, blankEnemy* myBoss)
{
//code
}
要這樣: INT GameStart(){
std::shared_ptr<blankCharacter> myCharacter;
std::unique_ptr<blankEnemy> myEnemy;
std::unique_ptr<Inventory> myInventory;
std::unique_ptr<blankEnemy> myBoss;
string name;
int choice;
cout << "______________________________________________________________________________" << endl;
cout << "______________________________________________________________________________" << endl;
cout << "Your journey has only just begun" << endl;
cout << "______________________________________________________________________________" << endl;
cout << "______________________________________________________________________________" << endl;
cout << " Please enter player name." << endl << endl;
cin >> name;
system("cls");
cout << "______________________________________________________________________________" << endl;
cout << "______________________________________________________________________________" << endl;
cout << "Please select fighting class." << endl << endl;
cout <<" 1 - Mage, although not the physically strongest, mages offer a healing role" << endl;
cout <<" 2 - Warrior, the most balanced of all the classes, excelling in durability." << endl;
cout <<" 3 - Rogue, for players who want to take a more creative approach to battle." << endl;
cout << "______________________________________________________________________________" << endl;
cout << "______________________________________________________________________________" << endl;
cin >> choice;
switch(choice)
{
case 1: //Mage
Beep(262,500);
myCharacter = std::unique_ptr<blankCharacter>(new Mage(20,40,60,70,100,180,60));
myInventory = std::unique_ptr<Inventory>(new Inventory(3, 3,3));
myEnemy = std::unique_ptr<blankEnemy>(new Enemy(150, 60, 150));
myBoss = std::unique_ptr<blankEnemy>(new Enemy(200, 200, 200));
//choice = FirstPhase();
case 2: //Warrior
Beep(262,500);
myCharacter = std::unique_ptr<blankCharacter>(new Warrior(40,50,65,100,160,100,60));
myInventory = std::unique_ptr<Inventory>(new Inventory(3, 3, 3));
myEnemy = std::unique_ptr<blankEnemy>(new Enemy(150, 60, 150));
myBoss = std::unique_ptr<blankEnemy>(new Enemy(200, 200, 200));
choice = FirstPhase(myCharacter, myEnemy, myInventory, myBoss);
break;
case 3: //Rogue
Beep(262,500);
myCharacter = std::unique_ptr<blankCharacter>(new Rogue(30,55,70,90,160,100,100));
myInventory = std::unique_ptr<Inventory>(new Inventory(3, 3, 3));
myEnemy = std::unique_ptr<blankEnemy>(new Enemy(150,60,150));
myBoss = std::unique_ptr<blankEnemy>(new Enemy(200, 200, 200));
// choice = FirstPhase(myCharacter, myEnemy, myInventory, myBoss);
break;
default:
cout << "Please select a relevant value 1 to 3" << endl << endl;
break;
}
return 0;
};
我已經提到的第一階段();在標題中並將其放入GameStart()中;
FirstPhase.h:
#include "GameStart.h"
#include <string>
#include "CharacterType.h"
#include "mage.h"
#include "Rogue.h"
#include "Warrior.h"
using namespace std;
int FirstPhase(blankCharacter* myCharacter, blankEnemy* myEnemy, Inventory* myInventory, blankEnemy* myBoss);
但是我不斷收到此錯誤:
錯誤C2664: '的第一階段':無法從 '的std :: shared_ptr的< _Ty>' 到「轉換參數1 blankCharacter *」 圍繞
choice = FirstPhase(myCharacter, myEnemy, myInventory, myBoss);
還有,從shared_ptr的< _Ty沒有合適的轉換>爲* blankCharacter存在? 我不知道如何解決它。
BTW,你應該張貼完整的錯誤。在那裏的某個地方,它也會說「_Ty」代表什麼。 – Angew