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所以我使用畫布調整圖像大小。發生什麼是總是從同一點調整大小是(0, 0)
。我希望它根據選擇哪個錨點來調整它的pivot/origin來調整大小。這意味着,如果_選擇:改變畫布繪製圖像的起源
- 左下角 - > 右上角
- 底中心 - >頂中心
- 右下 - > 左上
- 左上 - > 右下角
- 頂部中心 - > 底部中央
- 右上 - > 右下角
- 左 - > 右
- 右鍵 - > 左
這裏現在發生的事情:http://jsfiddle.net/mareebsiddiqui/2Gtq9/3
這裏是我的JS:
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
//var canvasOffset = $("#canvas").offset();
var offsetX = canvas.offsetLeft;
var offsetY = canvas.offsetTop;
var startX;
var startY;
var isDown = false;
var pi2 = Math.PI * 2;
var resizerRadius = 8;
var rr = resizerRadius * resizerRadius;
var draggingResizer = {
x: 0,
y: 0
};
var imageX = 50;
var imageY = 50;
var imageWidth, imageHeight, imageRight, imageBottom;
var draggingImage = false;
var startX;
var startY;
var img = new Image();
img.onload = function() {
imageWidth = img.width;
imageHeight = img.height;
imageRight = imageX + imageWidth;
imageBottom = imageY + imageHeight
draw(true, false);
}
img.src = 'img/' + localStorage["bgimgname"];
function draw(withAnchors, withBorders) {
// clear the canvas
ctx.clearRect(0, 0, canvas.width, canvas.height);
// draw the image
ctx.drawImage(img, 0, 0, img.width, img.height, imageX, imageY, imageWidth, imageHeight);
// optionally draw the draggable anchors
if (withAnchors) {
drawDragAnchor(imageX, imageY); //topleft
drawDragAnchor((imageRight+imageX)/2, imageY); //topcenter
drawDragAnchor(imageRight, imageY); //topright
drawDragAnchor(imageX, (imageBottom+imageY)/2); //left
drawDragAnchor(imageRight, (imageBottom+imageY)/2); //right
drawDragAnchor(imageX, imageBottom); //bottomleft
drawDragAnchor((imageRight+imageX)/2, imageBottom); //bottom center
drawDragAnchor(imageRight, imageBottom); //bottomright
}
}
function drawDragAnchor(x, y) {
ctx.beginPath();
ctx.arc(x, y, resizerRadius, 0, pi2, false);
ctx.closePath();
ctx.fill();
}
function anchorHitTest(x, y) {
var dx, dy;
// top-left
dx = x - imageX;
dy = y - imageY;
if (dx * dx + dy * dy <= rr) {
return (0);
}
// top-center
dx = x - (imageRight+imageX)/2
dy = y - imageY
if (dx/2 * dx/2 + dy * dy <= rr) {
return (1);
}
// top-right
dx = x - imageRight;
dy = y - imageY;
if (dx * dx + dy * dy <= rr) {
return (2);
}
//left
dx = x - imageX;
dy = y - (imageBottom+imageY)/2
if (dx * dx + dy/2 * dy/2 <= rr) {
return (3);
}
//right
dx = x - imageRight;
dy = y - (imageBottom+imageY)/2
if (dx * dx + dy/2 * dy/2 <= rr) {
return (4);
}
// bottom-left
dx = x - imageX;
dy = y - imageBottom;
if (dx * dx + dy * dy <= rr) {
return (5);
}
// bottom-center
dx = x - (imageRight+imageX)/2;
dy = y - imageBottom;
if (dx/2 * dx/2 + dy * dy <= rr) {
return (6);
}
// bottom-right
dx = x - imageRight;
dy = y - imageBottom;
if (dx * dx + dy * dy <= rr) {
return (7);
}
return (-1);
}
function hitImage(x, y) {
return (x > imageX && x < imageX + imageWidth && y > imageY && y < imageY + imageHeight);
}
function handleMouseDown(e) {
startX = parseInt(e.clientX - offsetX);
startY = parseInt(e.clientY - offsetY);
draggingResizer = anchorHitTest(startX, startY);
draggingImage = draggingResizer < 0 && hitImage(startX, startY);
}
function handleMouseUp(e) {
draggingResizer = -1;
draggingImage = false;
draw(true, false);
}
function handleMouseOut(e) {
handleMouseUp(e);
}
function handleMouseMove(e) {
e = window.event;
if (draggingResizer > -1) {
mouseX = parseInt(e.clientX - offsetX);
mouseY = parseInt(e.clientY - offsetY);
// resize the image
switch (draggingResizer) {
case 0:
//top-left
console.log("topleft");
imageHeight -= imageRight - mouseY;
imageWidth -= imageRight - mouseY;
break;
case 1:
//top-center
console.log("topcenter");
imageHeight -= imageBottom - mouseY;
break;
case 2:
//top-right
console.log("topright");
imageHeight -= imageBottom - mouseY;
imageWidth -= imageBottom - mouseY;
break;
case 3:
//left
console.log("left");
imageWidth -= imageX - mouseX;
break;
case 4:
//right
console.log("right");
imageWidth -= imageRight - mouseX;
break;
case 5:
//bottom-left
console.log("bottomleft");
imageHeight -= imageRight - mouseY;
imageWidth -= imageRight - mouseY;
break;
case 6:
//center
console.log("bottomcenter");
imageHeight -= imageBottom - mouseY;
break;
case 7:
//bottom-right
console.log("bottomright");
imageHeight -= imageBottom - mouseY;
imageWidth -= imageBottom - mouseY;
break;
}
if(imageWidth<25){imageWidth=25;}
if(imageHeight<25){imageHeight=25;}
if(imageWidth>700){imageWidth=700;}
if(imageHeight>700){imageHeight=700;}
// set the image right and bottom
imageRight = imageX + imageWidth;
imageBottom = imageY + imageHeight;
// redraw the image with resizing anchors
draw(true, true);
}
}
canvas.addEventListener('mousedown', handleMouseDown);
canvas.addEventListener('mousemove', handleMouseMove);
canvas.addEventListener('mouseup', handleMouseUp);
canvas.addEventListener('mouseout', handleMouseOut);
請幫助我。 :(