我在運行Android的手機,運行webOS的手機以及使用SDL/OpenGL的Mac上運行的C++中有一些簡單的OpenGL ES代碼。有問題的代碼只是繪製一個GL_LINE_STRIP
,存儲在GLfloat
的數組中。以下是我正在努力做到這一點(版本1):glDrawArrays()在繪製太多元素時出現段錯誤
GLfloat array* = new GLfloat[2048];
//later... (array gets filled)
int howMany = 1024;
glVertexPointer(2, GL_FLOAT, 0, array); checkError();
glDrawArrays(GL_LINE_STRIP, 0, howMany); checkError();
好像它應該是相當簡單的。然而,Android和我的Mac都OpenGL驅動程序裏面,上面的代碼段錯誤(似乎運行webOS的罰款,無論出於何種原因。)這是我必須做的避免這種情況(版本2):
GLfloat array* = new GLfloat[2048];
//later... (array gets filled)
int howMany = 1024;
for (unsigned i = 0; i < howMany; i += 789) {
glVertexPointer(2, GL_FLOAT, 0, array+i*2); checkError();
//this is not a bug: we draw one more than we increment by, or there is a hole in the graph
glDrawArrays(GL_LINE_STRIP, 0, std::min(790U, howMany-i)); checkError();
}
限制一次繪製的線條數量始終避免段錯誤。數字790是通過實驗確定的;在791它在OSX上崩潰(Android可以走得更高,雖然它以前被限制在113多個版本之前......所以這個數字似乎對於每個應用版本都是一致的,但不是在不同版本或平臺之間)。
在我的應用中還有很多其他的GL內容,但它是一個大型應用程序,並且發佈所有代碼都不實用。那麼,什麼可能導致這種情況?我應該研究哪些可能性?
這裏是我的程序運行的Valgrind的輸出和OSX崩潰當我嘗試使用版本1:
==85414== Conditional jump or move depends on uninitialised value(s)
==85414== at 0x1D022993: glVertexPointer_Exec (in /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLEngine.bundle/GLEngine)
==85414== by 0x6AA59A9: glVertexPointer (in /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib)
==85414== by 0x2B001: draw_elements (in ./rta.app/Contents/MacOS/rta)
==85414== by 0x2B44C: glDrawArrays (in ./rta.app/Contents/MacOS/rta)
==85414== by 0xB639: GLImage::glDraw(int, int) (in ./rta.app/Contents/MacOS/rta)
==85414== by 0xC292: GLLabel::glDraw(int, int) (in ./rta.app/Contents/MacOS/rta)
==85414== by 0x1AC67: RTAPlot::drawAxes(int) (in ./rta.app/Contents/MacOS/rta)
==85414== by 0x1B30A: RTAPlot::updateGL() (in ./rta.app/Contents/MacOS/rta)
==85414== by 0x225F5: RTAPlotView::updateForeground() (in ./rta.app/Contents/MacOS/rta)
==85414== by 0x19FC4: RTAComponent::update() (in ./rta.app/Contents/MacOS/rta)
==85414== by 0x805D: AudiaApplication_private::updateGL() (in ./rta.app/Contents/MacOS/rta)
==85414== by 0x267DF: AudiaApplication::run() (in ./rta.app/Contents/MacOS/rta)
==85414== Uninitialised value was created by a stack allocation
==85414== at 0x1D02268F: glVertexPointer_Exec (in /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLEngine.bundle/GLEngine)
==85414==
==85414== Conditional jump or move depends on uninitialised value(s)
==85414== at 0x1D022E0C: glTexCoordPointer_Exec (in /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLEngine.bundle/GLEngine)
==85414== by 0x6AA5216: glTexCoordPointer (in /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib)
==85414== by 0x2B279: draw_elements (in ./rta.app/Contents/MacOS/rta)
==85414== by 0x2B44C: glDrawArrays (in ./rta.app/Contents/MacOS/rta)
==85414== by 0xB639: GLImage::glDraw(int, int) (in ./rta.app/Contents/MacOS/rta)
==85414== by 0xC292: GLLabel::glDraw(int, int) (in ./rta.app/Contents/MacOS/rta)
==85414== by 0x1AC67: RTAPlot::drawAxes(int) (in ./rta.app/Contents/MacOS/rta)
==85414== by 0x1B30A: RTAPlot::updateGL() (in ./rta.app/Contents/MacOS/rta)
==85414== by 0x225F5: RTAPlotView::updateForeground() (in ./rta.app/Contents/MacOS/rta)
==85414== by 0x19FC4: RTAComponent::update() (in ./rta.app/Contents/MacOS/rta)
==85414== by 0x805D: AudiaApplication_private::updateGL() (in ./rta.app/Contents/MacOS/rta)
==85414== by 0x267DF: AudiaApplication::run() (in ./rta.app/Contents/MacOS/rta)
==85414== Uninitialised value was created by a stack allocation
==85414== at 0x1D022A6B: glTexCoordPointer_Exec (in /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLEngine.bundle/GLEngine)
==85414==
==85414== Invalid read of size 8
==85414== at 0x1D0B9166: gleRunVertexSubmitImmediate (in /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLEngine.bundle/GLEngine)
==85414== by 0x1D0B84FB: gleLLVMArrayFunc (in /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLEngine.bundle/GLEngine)
==85414== by 0x1D0A14F2: gleDrawArraysOrElements_ExecCore (in /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLEngine.bundle/GLEngine)
==85414== by 0x1D0A2A04: glDrawElements_IMM_Exec (in /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLEngine.bundle/GLEngine)
==85414== by 0x6AA304F: glDrawElements (in /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib)
==85414== by 0x2B2DB: draw_elements (in ./rta.app/Contents/MacOS/rta)
==85414== by 0x2B44C: glDrawArrays (in ./rta.app/Contents/MacOS/rta)
==85414== by 0x1FEF6: RTAPlotCanvas::drawLineStrip(float*, unsigned int) (in ./rta.app/Contents/MacOS/rta)
==85414== by 0x1E91A: RTAPlotCanvas::updateGL() (in ./rta.app/Contents/MacOS/rta)
==85414== by 0x1B318: RTAPlot::updateGL() (in ./rta.app/Contents/MacOS/rta)
==85414== by 0x225F5: RTAPlotView::updateForeground() (in ./rta.app/Contents/MacOS/rta)
==85414== by 0x19FC4: RTAComponent::update() (in ./rta.app/Contents/MacOS/rta)
==85414== Address 0xc0000000 is not stack'd, malloc'd or (recently) free'd
==85414==
==85414==
==85414== Process terminating with default action of signal 11 (SIGSEGV)
==85414== General Protection Fault
==85414== at 0x10AED0: misaligned_stack_error_ (in /usr/lib/libSystem.B.dylib)
==85414== by 0x1E45E87: -[NSCustomReleaseData dealloc] (in /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit)
==85414== by 0x1E45E37: -[NSBitmapImageRep _freeData] (in /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit)
==85414== by 0x1E45DCA: -[NSBitmapImageRep _freeImage] (in /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit)
==85414== by 0x1E45D74: -[NSBitmapImageRep dealloc] (in /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit)
==85414== by 0x171DF37: CFRelease (in /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation)
==85414== by 0x1748691: __CFArrayReleaseValues (in /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation)
==85414== by 0x171E100: _CFRelease (in /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation)
==85414== by 0x1D89F7A: -[NSImage dealloc] (in /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit)
==85414== by 0x20857D4: -[NSCursor dealloc] (in /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit)
==85414== by 0xDFE33: QZ_FreeWMCursor (in /opt/PalmPDK/host/lib/libSDL-1.2.0.11.2.dylib)
==85414== by 0xCA11F: SDL_FreeCursor (in /opt/PalmPDK/host/lib/libSDL-1.2.0.11.2.dylib)
--85414:0:schedule VG_(sema_down): read returned -4
注意的是,前兩個條件跳轉錯誤發生的每一次,可能不會是一個問題我的應用程序當我嘗試在OSX上使用版本1時,纔會出現無效讀取錯誤。
當然,現在看來明顯。那樣做了! 「GL_TEXTURE_COORD_ARRAY」確實是罪魁禍首。我無法相信這個人長久以來一直困擾着我:)謝謝。 – tmandry 2011-06-12 22:47:00
如果你開始「測量」「讓你的程序工作」的數字,這總是一個線索,從根本上說是出了問題。當然,如果你的程序與物理世界相互作用,那全部是關於測量。但是如果你的內存訪問模式依賴於一些神奇的數字,現在是時候停止代碼中的混亂,並開始思考實際上發生了什麼。在你的情況下,你偶然發現了一些甚至會破壞沒有指針的語言的東西。例如Python OpenGL綁定也容易出現這種錯誤,並且會以相同的方式崩潰。 – datenwolf 2011-06-14 08:27:17