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我正在讀一本書「學習Three.js - WebGL的JavaScript 3D庫 - 第二版」和書中的第一個例子,它根本不工作。three.js腳本將不起作用
有人可以請給我一個方向爲什麼?我試過"How can I enable WebGL in my browser?",它沒有幫助。但是three.js/examples上的示例正在運行。
我已經提取了three.js並將示例波紋管放置在three.js所在的生成文件夾中。
我需要本地Web服務器來測試WebGL嗎?
現在我嘗試在可視代碼中調試和編碼。還有其他建議嗎?
<html>
<head>
<title>Example 01.02 - First Scene</title>
<script type="text/javascript" src="three.js"></script>
<style>
body {
/* set margin to 0 and overflow to hidden, to go fullscreen */
margin: 0;
overflow: hidden;
}
</style>
</head>
<body>
<!-- Div which will hold the Output -->
<div id="WebGL-output">
</div>
<!-- Javascript code that runs our Three.js examples -->
<script type="text/javascript">
// once everything is loaded, we run our Three.js stuff.
function init() {
// create a scene, that will hold all our elements such as objects, cameras and lights.
var scene = new THREE.Scene();
// create a camera, which defines where we're looking at.
var camera = new THREE.PerspectiveCamera(45, window.innerWidth/window.innerHeight, 0.1, 1000);
// create a render and set the size
var renderer = new THREE.WebGLRenderer();
renderer.setClearColorHex();
renderer.setClearColor(new THREE.Color(0xEEEEEE));
renderer.setSize(window.innerWidth, window.innerHeight);
// show axes in the screen
var axes = new THREE.AxisHelper(20);
scene.add(axes);
// create the ground plane
var planeGeometry = new THREE.PlaneGeometry(60, 20);
var planeMaterial = new THREE.MeshBasicMaterial({color: 0xcccccc});
var plane = new THREE.Mesh(planeGeometry, planeMaterial);
// rotate and position the plane
plane.rotation.x = -0.5 * Math.PI;
plane.position.x = 15;
plane.position.y = 0;
plane.position.z = 0;
// add the plane to the scene
scene.add(plane);
// create a cube
var cubeGeometry = new THREE.BoxGeometry(4, 4, 4);
var cubeMaterial = new THREE.MeshBasicMaterial({color: 0xff0000, wireframe: true});
var cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
// position the cube
cube.position.x = -4;
cube.position.y = 3;
cube.position.z = 0;
// add the cube to the scene
scene.add(cube);
// create a sphere
var sphereGeometry = new THREE.SphereGeometry(4, 20, 20);
var sphereMaterial = new THREE.MeshBasicMaterial({color: 0x7777ff, wireframe: true});
var sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
// position the sphere
sphere.position.x = 20;
sphere.position.y = 4;
sphere.position.z = 2;
// add the sphere to the scene
scene.add(sphere);
// position and point the camera to the center of the scene
camera.position.x = -30;
camera.position.y = 40;
camera.position.z = 30;
camera.lookAt(scene.position);
// add the output of the renderer to the html element
document.getElementById("WebGL-output").appendChild(renderer.domElement);
// render the scene
renderer.render(scene, camera);
}
window.onload = init;
</script>
</body>
</html>
網站上的例子是基於最新版本。本書中的例子可能來自舊版本。但是如果網站的例子工作,webgl在您的瀏覽器中啓用。 – gaitat
感謝您的快速回復。現在我發現一個錯誤(Uncaught TypeError:renderer.setClearColorHex不是函數): renderer.setClearColorHex(); 我也發現了一個鏈接,並有相同的問題https://github.com/josdirksen/learning-threejs/issues/13。函數setClearColorHex()有沒有工作? –
你會發現庫的版本之間存在許多差異。我會建議使用最新版本,並試圖找出在https://github.com/mrdoob/three.js/releases和https://github.com/mrdoob/three.js中記錄的版本之間的變化/ wiki/Migration – gaitat