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基本上我試圖做的是當我將鼠標懸停在臉部上時改變臉部。一切都在編譯,但由於某種原因,當光標位於其座標上時,面部保持不變。我不知道這是否有事情做與不使用安裝程序或繪製方法,但我仍然得到同樣的問題,當我在添加這些。處理:試圖讓臉部通過鼠標位置改變
size(600, 400);
background(49, 185, 232);
noStroke();
smooth(8);
//Loop that determines if face is scared or unsuspecting based off of mouse position.
if(mouseX>200 && mouseY<400)
{
//Scared Face
//Intializing head position data
int headX=300;
int headY=200;
int headSize=200;
//Actual head rendering
fill(255, 196, 77);
ellipse(headX, headY, headSize, headSize);
//Intializing nose position data
int noseTopX=300;
int noseTopY=200;
int noseLX=280;
int noseLY=220;
int noseRX=320;
int noseRY=220;
//Rendering of nose
fill(245, 74, 86);
triangle(noseTopX, noseTopY, noseLX, noseLY, noseRX, noseRY);
//Intializing mouth position data
int mouthLX=260;
int mouthLY=250;
int mouthRX=340;
int mouthRY=250;
//Mouth Rendering
stroke(1);
strokeWeight(40);
line(mouthLX, mouthLY, mouthRX, mouthRY);
//Getting rid of stroke
noStroke();
//Initializing Left Eye position
int eyeLX=250;
int eyeLY=170;
int eyeLSize1=75;
int eyeLSize2=50;
int pupilL=50;
//Initializing Left Eye
fill(250);
ellipse(eyeLX, eyeLY, eyeLSize1, eyeLSize2);
fill(1);
ellipse(eyeLX, eyeLY, pupilL, pupilL);
//Initializing Right
int eyeRX=350;
int eyeRY=170;
int eyeRSize1=75;
int eyeRSize2=50;
int pupilR=30;
//Initializing Right Eye
fill(250);
ellipse(eyeRX, eyeRY, eyeRSize1, eyeRSize2);
fill(1);
ellipse(eyeRX, eyeRY, pupilR, pupilR);
}
else
{
//Unsuspected Face
//Intializing Head Data
int headX=300;
int headY=200;
int headSize=200;
//Actual head rendering
fill(255, 196, 77);
ellipse(headX, headY, headSize, headSize);
//Intializing nose position data
int noseTopX=300;
int noseTopY=200;
int noseLX=280;
int noseLY=220;
int noseRX=320;
int noseRY=220;
//Rendering of nose
fill(245, 74, 86);
triangle(noseTopX, noseTopY, noseLX, noseLY, noseRX, noseRY);
//Intializing mouth position data
int mouthLX=260;
int mouthLY=250;
int mouthRX=340;
int mouthRY=250;
//Mouth Rendering
stroke(1);
strokeWeight(4);
line(mouthLX, mouthLY, mouthRX, mouthRY);
//Getting rid of stroke
noStroke();
//Initializing Left Eye position
int eyeLX=250;
int eyeLY=170;
int eyeLSize1=45;
int eyeLSize2=30;
int pupilL=10;
//Initializing Left Eye
fill(250);
ellipse(eyeLX, eyeLY, eyeLSize1, eyeLSize2);
fill(1);
ellipse(eyeLX, eyeLY, pupilL, pupilL);
//Initializing Right
int eyeRX=350;
int eyeRY=170;
int eyeRSize1=45;
int eyeRSize2=30;
int pupilR=10;
//Initializing Right Eye
fill(250);
ellipse(eyeRX, eyeRY, eyeRSize1, eyeRSize2);
fill(1);
ellipse(eyeRX, eyeRY, pupilR, pupilR);
}
謝謝,我早些時候嘗試過,但我不斷收到編譯器錯誤。 –