3
以前創建一個Unity引擎4.5的遊戲現在更新到統一引擎5.遊戲運行良好,並正在完善,但是當我點擊構建和運行的android我得到了以下錯誤:
作爲一個初學者,我不知道如何處理此錯誤統一建立和運行遊戲錯誤:錯誤建立玩家:提取引用的dll失敗
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.PluginImporter+<GetImporters>c__AnonStoreyC.<>m__E (UnityEditor.PluginImporter imp) (at C:/buildslave/unity/build/artifacts/generated/common/editor/PluginImporterBindings.gen.cs:104)
System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[UnityEditor.PluginImporter].MoveNext()
System.Collections.Generic.List`1[UnityEditor.PluginImporter].AddEnumerable (IEnumerable`1 enumerable) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic/List.cs:128)
System.Collections.Generic.List`1[UnityEditor.PluginImporter]..ctor (IEnumerable`1 collection) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic/List.cs:65)
System.Linq.Enumerable.ToArray[PluginImporter] (IEnumerable`1 source)
UnityEditor.PluginImporter.GetImporters (System.String platformName) (at C:/buildslave/unity/build/artifacts/generated/common/editor/PluginImporterBindings.gen.cs:103)
UnityEditor.PluginImporter.GetImporters (BuildTarget platform) (at C:/buildslave/unity/build/artifacts/generated/common/editor/PluginImporterBindings.gen.cs:111)
UnityEditor.AndroidPluginImporterExtension.CheckFileCollisions (System.String buildTargetName)
UnityEditorInternal.PluginsHelper.CheckFileCollisions (BuildTarget buildTarget) (at C:/buildslave/unity/build/Editor/Mono/Plugins/PluginsHelper.cs:25)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
讓我們嘗試刪除庫文件夾並重新重建此項目。希望所以這適用於我 –
謝謝你爲我工作 –
@SyedMuhammadSalmanShah我很高興,男人。你介意選擇我的答案作爲答案嗎?謝謝! – andeart