2016-01-25 36 views
3

以前創建一個Unity引擎4.5的遊戲現在更新到統一引擎5.遊戲運行良好,並正在完善,但是當我點擊構建和運行的android我得到了以下錯誤:
作爲一個初學者,我不知道如何處理此錯誤統一建立和運行遊戲錯誤:錯誤建立玩家:提取引用的dll失敗

NullReferenceException: Object reference not set to an instance of an object 
    UnityEditor.PluginImporter+<GetImporters>c__AnonStoreyC.<>m__E (UnityEditor.PluginImporter imp) (at C:/buildslave/unity/build/artifacts/generated/common/editor/PluginImporterBindings.gen.cs:104) 
    System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[UnityEditor.PluginImporter].MoveNext() 
    System.Collections.Generic.List`1[UnityEditor.PluginImporter].AddEnumerable (IEnumerable`1 enumerable) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic/List.cs:128) 
    System.Collections.Generic.List`1[UnityEditor.PluginImporter]..ctor (IEnumerable`1 collection) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic/List.cs:65) 
    System.Linq.Enumerable.ToArray[PluginImporter] (IEnumerable`1 source) 
    UnityEditor.PluginImporter.GetImporters (System.String platformName) (at C:/buildslave/unity/build/artifacts/generated/common/editor/PluginImporterBindings.gen.cs:103) 
    UnityEditor.PluginImporter.GetImporters (BuildTarget platform) (at C:/buildslave/unity/build/artifacts/generated/common/editor/PluginImporterBindings.gen.cs:111) 
    UnityEditor.AndroidPluginImporterExtension.CheckFileCollisions (System.String buildTargetName) 
    UnityEditorInternal.PluginsHelper.CheckFileCollisions (BuildTarget buildTarget) (at C:/buildslave/unity/build/Editor/Mono/Plugins/PluginsHelper.cs:25) 
    UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() 

回答

2

請檢查你在正確的平臺上(在構建設置)做的。

如果沒問題,請嘗試關閉Unity,然後手動刪除庫文件夾(在項目目錄中),然後重新打開(重建)Unity項目。我注意到這種錯誤有時候適用於我。

我希望有幫助!

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讓我們嘗試刪除庫文件夾並重新重建此項目。希望所以這適用於我 –

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謝謝你爲我工作 –

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@SyedMuhammadSalmanShah我很高興,男人。你介意選擇我的答案作爲答案嗎?謝謝! – andeart