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在A框中添加多邊形有什麼方法嗎?有點像:在A框中添加多邊形
<a-entity geometry="primitive:polygon;positions:x y z, ..., x y z;">
</a-entity>
?
謝謝。
在A框中添加多邊形有什麼方法嗎?有點像:在A框中添加多邊形
<a-entity geometry="primitive:polygon;positions:x y z, ..., x y z;">
</a-entity>
?
謝謝。
曾經有一個多邊形組件,但它不能與0.5.0或0.6.0一起使用,所以您必須在three.js中創建自己的組件,方法是創建一個向您的網格添加網格的組件實體:
let points = []; //vertices of Your shape
points.push(new THREE.Vector2(0, 0));
points.push(new THREE.Vector2(3, 0));
points.push(new THREE.Vector2(5, 2));
points.push(new THREE.Vector2(5, 5));
points.push(new THREE.Vector2(5, 5));
points.push(new THREE.Vector2(2, 7));
// scaling, not necessary:
for(var i = 0; i < points.length; i ++) {
points[ i ].multiplyScalar(0.25);
}
// Create new shape out of the points:
var heartShape = new THREE.Shape(points);
// Create geometry out of the shape
var geometry = new THREE.ShapeGeometry(heartShape);
// Give it a basic material
var material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
// Create a mesh using our geometry and material
var mesh = new THREE.Mesh(geometry, material) ;
// add it to the entity:
this.el.object3D.add(mesh);
工作撥弄here,它的 '富' 的組成部分。
UPDATE
您一個由excruding它沿着z軸,採用使形狀的3D對象:
var extrudedGeometry = new THREE.ExtrudeGeometry(shape, {amount: 5,
bevelEnabled: false});
謝謝!我們可以讓它具有一定的高度/厚度嗎? –
@YohannesKristiawan更新 –
酷!非常感謝!公認! :-) –