我正在製作一款自頂向下的賽車遊戲,它會順利進行,直到我遇到我的舊剋星...我想讓汽車旋轉,當你按左和右鍵(已經完成該部分),精靈的旋轉以度爲單位存儲在變量中。我希望能夠按照它面臨的方向加速移動。我可以自己弄清楚加速度部分,它只是確定在那個方向上的哪個像素。任何人都可以給我一些簡單的代碼來幫助這個嗎?PYGAME讓精靈在朝着它的方向移動
這裏有類是relavent內容:
def __init__(self, groups):
super(Car, self).__init__(groups)
self.originalImage = pygame.image.load(os.path.join("Data", "Images", "Car.png")) #TODO Make dynamic
self.originalImage.set_colorkey((0,255,0))
self.image = self.originalImage.copy() # The variable that is changed whenever the car is rotated.
self.originalRect = self.originalImage.get_rect() # This rect is ONLY for width and height, the x and y NEVER change from 0!
self.rect = self.originalRect.copy() # This is the rect used to represent the actual rect of the image, it is used for the x and y of the image that is blitted.
self.velocity = 0 # Current velocity in pixels per second
self.acceleration = 1 # Pixels per second (Also applies as so called deceleration AKA friction)
self.topSpeed = 30 # Max speed in pixels per second
self.rotation = 0 # In degrees
self.turnRate = 5 # In degrees per second
self.moving = 0 # If 1: moving forward, if 0: stopping, if -1: moving backward
self.centerRect = None
def update(self, lastFrame):
if self.rotation >= 360: self.rotation = 0
elif self.rotation < 0: self.rotation += 360
if self.rotation > 0:
self.image = pygame.transform.rotate(self.originalImage.copy(), self.rotation)
self.rect.size = self.image.get_rect().size
self.center() # Attempt to center on the last used rect
if self.moving == 1:
self.velocity += self.acceleration #TODO make time based
if self.velocity > self.topSpeed: self.velocity = self.topSpeed # Cap the velocity
是的,這並沒有太大的幫助,我想要超過8軸運動。我想要360軸移動,這意味着它需要動態計算。 – 2011-03-18 22:53:28
@JT約翰遜:只要你使用相同的技術,你可以有*任意軸*運動 - 數學是相同的 – 2011-03-19 06:29:47