我正在編程添加一個UIImageView
和一個UILabel
到我正在處理的程序中的多個屏幕。因此,我寫了一個UIViewController
,其中包含加載UIImageView
和UILabel
以及viewDidLoad
的代碼以及更新內容的計時器。我使用這個視圖控制器作爲任何需要UIImageView
和UILabel
的視圖的超類。UIImageView在viewDidLoad上漂流
大多數情況下,它可以正常工作,但是從特定屏幕轉換時,該對視圖似乎以(0,0,0,0)幀開始,並且緩慢地對我定義的幀進行動畫處理。我不知道這個問題是甚麼,甚至在哪裏尋找。任何指針都會很棒。
這是我用作超類的代碼。
FoundationViewController.h
#import
@interface FoundationViewController : UIViewController {
IBOutlet UIImageView *activeInventoryImage;
IBOutlet UILabel *activeInventoryLabel;
NSTimer *inventoryStatusTimer;
}
@property (nonatomic, retain) IBOutlet UIImageView *activeInventoryImage;
@property (nonatomic, retain) IBOutlet UILabel *activeInventoryLabel;
- (void) advanceToView:(id)nextView;
- (void) inventoryStatus;
- (BOOL) inventoryActive:(NSDate*)inventoryExpire withImage:(NSString*)imageName;
@end
FoundationViewController.m
#import "FoundationViewController.h"
#import "GameData.h"
#import "Globals.h"
@implementation FoundationViewController
@synthesize activeInventoryImage;
@synthesize activeInventoryLabel;
- (void) viewDidLoad{
// initialize the active inventory icon and label
activeInventoryImage = [[UIImageView alloc] init];
activeInventoryLabel = [[UILabel alloc] init];
// clear
activeInventoryImage.image = [UIImage imageNamed:@""];
activeInventoryLabel.text = @"";
// set the center points
activeInventoryImage.frame = CGRectMake(258, 7, 20, 20);
activeInventoryLabel.frame = CGRectMake(280, 6, 30, 20);
// set label parameters
activeInventoryLabel.backgroundColor = [UIColor clearColor];
activeInventoryLabel.font = [UIFont fontWithName:@"Helvetica" size:11.0f];
activeInventoryLabel.textColor = [UIColor colorWithRed:0.2 green:0.4 blue:0.6 alpha:1];
// add to view
[self.view addSubview:activeInventoryImage];
[self.view addSubview:activeInventoryLabel];
// start the timer if there is any active inventory
if(
[self inventoryActive:[GameData sharedGameData].player.inventory.aExpire withImage:@"a.png"] ||
[self inventoryActive:[GameData sharedGameData].player.inventory.bExpire withImage:@"b.png"] ||
[self inventoryActive:[GameData sharedGameData].player.inventory.cExpire withImage:@"c.png"]
)
inventoryStatusTimer = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(inventoryStatus) userInfo:nil repeats:YES];
[super viewDidLoad];
}
- (BOOL) inventoryActive:(NSDate*)inventoryExpire withImage:(NSString*)imageName{
NSTimeInterval expireSeconds;
NSDateFormatter *formatter;
BOOL runTimer = FALSE;
// expire
expireSeconds = [inventoryExpire timeIntervalSinceNow];
if(expireSeconds > 0){
formatter = [[NSDateFormatter alloc] init];
[formatter setDateFormat:@"mm:ss"];
NSDate *expireTime = [NSDate dateWithTimeIntervalSince1970:expireSeconds];
activeInventoryImage.image = [UIImage imageNamed:imageName];
activeInventoryLabel.text = [formatter stringFromDate:expireTime];
[formatter release];
runTimer = TRUE;
}
return runTimer;
}
- (void) inventoryStatus{
// if there is no active inventory kill the timer
if(
![self inventoryActive:[GameData sharedGameData].player.inventory.aExpire withImage:@"a.png"] &&
![self inventoryActive:[GameData sharedGameData].player.inventory.bExpire withImage:@"b.png"] &&
![self inventoryActive:[GameData sharedGameData].player.inventory.cExpire withImage:@"c.png"]
){
activeInventoryImage.image = [UIImage imageNamed:@""];
activeInventoryLabel.text = @"";
if(inventoryStatusTimer != nil)
[inventoryStatusTimer invalidate];
}
}
- (void) advanceToView:(id)nextView{
if([nextView isKindOfClass:[UIView class]]){
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:2.7];
[UIView setAnimationTransition:UIViewAnimationTransitionNone forView:self.view cache:YES];
[self.view addSubview:nextView];
[UIView commitAnimations];
}
else
NSLog(@" Error Loading View: %@",nextView);
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[activeInventoryImage removeFromSuperview];
[activeInventoryImage release];
[activeInventoryLabel release];
[super dealloc];
}
@end
我在advanceToView中放下了一個斷點,並確認它正在按照預期調用(僅在按下按鈕時發起的一次屏幕更改)。我也註釋掉了例程中的所有動畫代碼,只留下了[self.vew addSubView:nextView];我仍然在viewControllers的一小部分中看到這種行爲。我確實注意到,當我通過調試器時,動畫不存在。然而,當我沒有破發點的時候。我仍然難倒。這裏有什麼指標? – 2009-11-16 18:09:29