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我想要一個對象在玩家接觸它之後不渲染。暫時從python中刪除圖像
if dollary + dollar_width > y:
if dollary < y + smiley_height:
if dollarx > x and dollarx < x + smiley_width or dollarx + dollar_width > x and dollarx + dollar_width < x + smiley_width:
points += 1
這給球員(Y和X)指出,當美元(dollary和dollarx)和玩家的重疊,但我希望美元儘快玩家接觸它dissapear。
我想:
os.remove("file.gif")
它去掉了實際的文件,而不是它沒有被渲染。
編輯:這是我的遊戲循環:
def game_loop():
x = (display_width * 0.5 - (smiley_width/2))
y = (display_height * 0.8)
x_change = 0
thing_width = 100
thing_height = 100
thing_startx = random.randrange(0, (display_width - thing_width))
thing_starty = -600
thing_speed = 3
dollarx = thing_startx
dollary = thing_starty - 90
dollar_height = 87
dollar_width = 82
dodged = 0
points = 0
gameExit = False
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -5
elif event.key == pygame.K_RIGHT:
x_change = 5
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
x_change = 0
x += x_change
gameDisplay.fill(white)
#things(thingx, thingy, thingw, thingh, color)
things(thing_startx, thing_starty, thing_width, thing_height, red)
thing_starty += thing_speed
dollar(dollarx,dollary)
dollary += thing_speed
smiley (x,y)
things_dodged(dodged)
score(points)
if x > display_width - smiley_width or x < 0:
die()
if dollary > display_height:
thing_speed += 1
thing_starty = 0 - thing_height
thing_startx = random.randrange(0, display_width)
dollarx = thing_startx
dollary = thing_starty - 90
dodged += 1
thing_width += (dodged * 0.9)
if y + smiley_height > thing_starty:
if y < thing_starty + thing_height:
if x > thing_startx and x < thing_startx + thing_width or x + smiley_width > thing_startx and x + smiley_width < thing_startx + thing_width:
die()
if dollary + dollar_width > y:
if dollary < y + smiley_height:
if dollarx > x and dollarx < x + smiley_width or dollarx + dollar_width > x and dollarx + dollar_width < x + smiley_width:
points += 1
pygame.display.update()
clock.tick(60)
這是一個有點混亂,但我很新的這一點,所以任何指針歡迎
看着os.remove調用文檔,調用正在做它應該http://www.tutorialspoint.com/python/os_remove.htm。你需要一種方法來隱藏python和pygame中的顯示,而不是刪除實際的文件。請參閱文檔https://media.readthedocs.org/pdf/pygame/latest/pygame.pdf以查找隱藏對象的更好方法。 – VC1
您需要停止在事件循環中繪製它。向我們展示您的事件循環 – cmd
我在我的遊戲循環中複製 – thepinkadmiral