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我正在構建一個用於第一次繪製的iOS應用程序。現在我可以使用核心圖形繪製線條和曲線,但無法繪製UNDO。我在繪圖時保存了所有要點,並嘗試將它們重新用於UNDO和REDO,但沒有成功。任何人都可以幫助知道我做錯了什麼?使用核心圖形進行繪圖
任何幫助,高度讚賞。
這裏是我的代碼
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
[tempPathArray removeAllObjects];
UITouch *touch = [touches anyObject];
previousPoint1 = [touch previousLocationInView:self];
previousPoint2 = [touch previousLocationInView:self];
currentPoint = [touch locationInView:self];
}
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
previousPoint2 = previousPoint1;
previousPoint1 = [touch previousLocationInView:self];
currentPoint = [touch locationInView:self];
// calculate mid point
CGPoint mid1 = midPoint(previousPoint1, previousPoint2);
CGPoint mid2 = midPoint(currentPoint, previousPoint1);
CGMutablePathRef path = CGPathCreateMutable();
CGPathMoveToPoint(path, NULL, mid1.x, mid1.y);
CGPathAddQuadCurveToPoint(path, NULL, previousPoint1.x, previousPoint1.y, mid2.x, mid2.y);
CGRect bounds = CGPathGetBoundingBox(path);
CGPathRelease(path);
drawBox = bounds;
//Pad our values so the bounding box respects our line width
drawBox.origin.x -= self.lineWidth * 2;
drawBox.origin.y -= self.lineWidth * 2;
drawBox.size.width += self.lineWidth * 4;
drawBox.size.height += self.lineWidth * 4;
UIGraphicsBeginImageContext(drawBox.size);
[self.layer renderInContext:UIGraphicsGetCurrentContext()];
curImage = UIGraphicsGetImageFromCurrentImageContext();
[curImage retain];
UIGraphicsEndImageContext();
[tempPathArray addObject:[NSValue valueWithCGRect:drawBox]];
[self setNeedsDisplayInRect:drawBox];
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
[pathArray addObject:tempPathArray];
NSLog(@"path array count %d", [pathArray count]);
}
- (void)drawRect:(CGRect)rect
{
NSLog(@"draw rect");
[curImage drawAtPoint:CGPointMake(0, 0)];
CGPoint mid1 = midPoint(previousPoint1, previousPoint2);
CGPoint mid2 = midPoint(currentPoint, previousPoint1);
context = UIGraphicsGetCurrentContext();
[self.layer renderInContext:context];
CGContextMoveToPoint(context, mid1.x, mid1.y);
// Use QuadCurve is the key
CGContextAddQuadCurveToPoint(context, previousPoint1.x, previousPoint1.y, mid2.x, mid2.y);
CGContextSetLineCap(context, kCGLineCapRound);
CGContextSetLineWidth(context, self.lineWidth);
CGContextSetStrokeColorWithColor(context, self.lineColor.CGColor);
CGContextStrokePath(context);
[super drawRect:rect];
}
-(void)undoButtonClicked
{
KidsPhotoBookAppDelegate *appDelegate = (KidsPhotoBookAppDelegate*)[[UIApplication sharedApplication]delegate];
if([pathArray count]>0){
[bufferArray addObject:[pathArray lastObject]];
[pathArray removeLastObject];
for (NSMutableArray *tempArray in pathArray) {
for (int i = 0; i < [tempArray count]; i++) {
CGRect draw = [[tempArray objectAtIndex:i] CGRectValue];
[self setNeedsDisplayInRect:draw];
}
}
}
}
其實我無法理解你的理論。我害怕我無法達到你的理解水平。你可以進一步解釋一下嗎? –
@GhazanfarAli:就像我說的,你需要在你還有的部分上設置需要的顯示,但是這些不需要重新繪製。您需要重繪的區域是您剛刪除路徑的區域。因此,設置需要僅顯示在您要刪除的路徑區域,而不是您要保留的路徑區域。 –
哦thanx,我明白了你的觀點... –