0
我剛開始學習SFML 2.0,遇到了一點問題。問題是,當我按下按鈕「A」,然後在輸出它也顯示「鼠標左按鈕按下」。我使用code :: block 16.04和SFML 2.0。 與「MouseWheelMoved」事件發生同樣的事情,如果我按任何其他數字,然後它顯示消息,「MouseWheelMoved」。這是代碼。當按下鼠標左鍵的同時按下了SFML 2.0
#include <SFML/Graphics.hpp>
#include <iostream>
int main()
{
sf::RenderWindow window(sf::VideoMode(400,400),"All Events ");
sf::Event event;
window.setKeyRepeatEnabled(false);
while(window.isOpen())
{
while(window.pollEvent(event))
{
switch(event.type)
{
case sf::Event::Closed:
window.close();
break;
case sf::Event::KeyPressed:
switch(event.key.code)
{
case sf::Keyboard::A:
std::cout<<"A Button Pressed "<<std::endl;
break;
case sf::Keyboard::S:
std::cout<<"S Button Pressed "<<std::endl;
break;
case sf::Keyboard::D:
std::cout<<"D Button Pressed "<<std::endl;
break;
case sf::Keyboard::W:
std::cout<<"W Button Pressed "<<std::endl;
break;
case sf::Keyboard::Return:
std::cout<<"Enter Button Pressed"<<std::endl;
break;
case sf::Keyboard::Up:
std::cout<<"Up Button Pressed "<<std::endl;
break;
}
case sf::Event::MouseButtonPressed:
if(event.mouseButton.button == sf::Mouse::Left) {std::cout<<"Mouse Left Button Pressed "<<std::endl;
break;}
else if(event.mouseButton.button == sf::Mouse::Right){std::cout<<"Mouse Right Button Pressed"<<std::endl;
break;}
case sf::Event::MouseWheelMoved:
std::cout<<"Mouse Wheel Moved "<<event.mouseWheel.delta<<std::endl;
break;
}
}
}
}
案件'SF ::活動:: KeyPressed'和'SF ::活動:: MouseButtonPressed'他們中的一個休息的級聯。給它一個_break_。 – Doom5