所以我正在按照ThinMatrix關於LWJGL的youtube教程。 我檢查了幾次,如果我的代碼與他的任何不同,並沒有發現任何不同。我試圖尋找答案,但是 - 什麼都沒有。LWJGL - 遵循教程,但我得到一個關於本機代碼的錯誤
我收到的錯誤是這樣的:
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x0000000052a0ab79, pid=7072, tid=0x0000000000001a9c
#
# JRE version: Java(TM) SE Runtime Environment (8.0_101-b13) (build 1.8.0_101-b13)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.101-b13 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [nvoglv64.DLL+0x142ab79]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\MY Games\Games\ThinMatrixTutorial-To Be Game Engine\hs_err_pid7072.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.java.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
我試圖修復它,並發現我在我的渲染,我怎麼過沒有預編譯錯誤,也沒有運行時錯誤的問題。
package renderEngine;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL20;
import org.lwjgl.opengl.GL30;
public class Renderer {
public void prepare() {
GL11.glClearColor(1, 0, 0, 1);
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT);
}
public void render(RawModel model) {
GL30.glBindVertexArray(model.getVertexCount());
GL20.glEnableVertexAttribArray(0);
GL11.glDrawArrays(GL11.GL_TRIANGLES, 0, model.getVertexCount());
GL20.glDisableVertexAttribArray(0);
GL30.glBindVertexArray(0);
}
}
在此先感謝!
我在這裏嘗試了一些解決方案,但都沒有工作。所以我試圖改變我的主要方法中的一些代碼和調用的順序,並且我修復了它。感謝那些試圖幫助! – TalSoy