我試圖用SurfaceScrollDetector和PinchZoomDetector實現平滑的TMX地圖滾動和縮放。andengine使用SurfaceScrollDetector平滑滾動和縮放,PinchZoomDetector
這裏是我的代碼:
public class TMXTiledMapExample extends SimpleBaseGameActivity implements IOnSceneTouchListener, IScrollDetectorListener, IPinchZoomDetectorListener {
private static final int CAMERA_WIDTH = 480;
private static final int CAMERA_HEIGHT = 320;
private SmoothCamera camera;
private TMXTiledMap mTMXTiledMap;
private SurfaceScrollDetector mScrollDetector;
private PinchZoomDetector mPinchZoomDetector;
private float mPinchZoomStartedCameraZoomFactor;
@Override
public EngineOptions onCreateEngineOptions() {
this.camera = new SmoothCamera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT, 400, 400, 10f);
final CroppedResolutionPolicy canvasSurface = new CroppedResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT);
EngineOptions engineOptions = new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, canvasSurface, this.camera);
if (MultiTouch.isSupported(this)) {
if (MultiTouch.isSupportedDistinct(this)) {
Toast.makeText(this, "MultiTouch detected --> Both controls will work properly!", Toast.LENGTH_SHORT).show();
} else {
Toast.makeText(this, "MultiTouch detected, but your device has problems distinguishing between fingers.\n\nControls are placed at different vertical locations.", Toast.LENGTH_LONG)
.show();
}
} else {
Toast.makeText(this, "Sorry your device does NOT support MultiTouch!\n\n(Falling back to SingleTouch.)\n\nControls are placed at different vertical locations.", Toast.LENGTH_LONG).show();
}
return engineOptions;
}
@Override
public void onCreateResources() {
BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");
}
@Override
public Scene onCreateScene() {
this.mEngine.registerUpdateHandler(new FPSLogger());
final Scene scene = new Scene();
scene.setOnAreaTouchTraversalFrontToBack();
this.mScrollDetector = new SurfaceScrollDetector(this);
this.mPinchZoomDetector = new PinchZoomDetector(this);
scene.setOnSceneTouchListener(this);
scene.setTouchAreaBindingOnActionDownEnabled(true);
try {
final TMXLoader tmxLoader = new TMXLoader(this.getAssets(), this.mEngine.getTextureManager(), TextureOptions.BILINEAR, this.getVertexBufferObjectManager(),
new ITMXTilePropertiesListener() {
@Override
public void onTMXTileWithPropertiesCreated(final TMXTiledMap pTMXTiledMap, final TMXLayer pTMXLayer, final TMXTile pTMXTile,
final TMXProperties<TMXTileProperty> pTMXTileProperties) {
}
});
this.mTMXTiledMap = tmxLoader.loadFromAsset("tmx/desert2.tmx");
} catch (final TMXLoadException e) {
Debug.e(e);
}
final TMXLayer tmxLayer = this.mTMXTiledMap.getTMXLayers().get(0);
scene.attachChild(tmxLayer);
this.camera.setBounds(0, 0, tmxLayer.getHeight(), tmxLayer.getWidth());
this.camera.setBoundsEnabled(true);
return scene;
}
@Override
public void onScrollStarted(final ScrollDetector pScollDetector, final int pPointerID, final float pDistanceX, final float pDistanceY) {
final float zoomFactor = this.camera.getZoomFactor();
this.camera.offsetCenter(-pDistanceX/zoomFactor, -pDistanceY/zoomFactor);
}
@Override
public void onScroll(final ScrollDetector pScollDetector, final int pPointerID, final float pDistanceX, final float pDistanceY) {
final float zoomFactor = this.camera.getZoomFactor();
this.camera.offsetCenter(-pDistanceX/zoomFactor, -pDistanceY/zoomFactor);
}
@Override
public void onScrollFinished(final ScrollDetector pScollDetector, final int pPointerID, final float pDistanceX, final float pDistanceY) {
final float zoomFactor = this.camera.getZoomFactor();
this.camera.offsetCenter(-pDistanceX/zoomFactor, -pDistanceY/zoomFactor);
}
@Override
public void onPinchZoomStarted(final PinchZoomDetector pPinchZoomDetector, final TouchEvent pTouchEvent) {
this.mPinchZoomStartedCameraZoomFactor = this.camera.getZoomFactor();
}
@Override
public void onPinchZoom(final PinchZoomDetector pPinchZoomDetector, final TouchEvent pTouchEvent, final float pZoomFactor) {
this.camera.setZoomFactor(this.mPinchZoomStartedCameraZoomFactor * pZoomFactor);
}
@Override
public void onPinchZoomFinished(final PinchZoomDetector pPinchZoomDetector, final TouchEvent pTouchEvent, final float pZoomFactor) {
this.camera.setZoomFactor(this.mPinchZoomStartedCameraZoomFactor * pZoomFactor);
}
@Override
public boolean onSceneTouchEvent(final Scene pScene, final TouchEvent pSceneTouchEvent) {
this.mPinchZoomDetector.onTouchEvent(pSceneTouchEvent);
if (this.mPinchZoomDetector.isZooming()) {
this.mScrollDetector.setEnabled(false);
} else {
if (pSceneTouchEvent.isActionDown()) {
this.mScrollDetector.setEnabled(true);
}
this.mScrollDetector.onTouchEvent(pSceneTouchEvent);
}
return true;
}
}
滾動在這碼變焦都不是很順利。它的問題在哪裏?如何創建漂亮的慣性滾動?
還有一個縮放問題。如何用最大和最小zoomfactor來限制它?我應該在IPinchZoomDetectorListener方法中放置一些特殊的條件,還是可以使用提供給我的相機對象的某些參數來實現它?
另外,什麼是最後三個SmoothCamera參數的最後一個「正常」值 - 最終浮動pMaxVelocityX,最終浮動pMaxVelocityY,最終浮動pMaxZoomFactorChange?
感謝您的回答!還有一個問題 - SmoothCamera和ZoomCamera有什麼區別。 SmoothCamera擴展了ZoomCamera。我應該使用哪一個? – alexanoid
我很高興能爲您提供幫助。對於平滑相機和變焦相機的區別,我必須明白,所以我不會誤導你。根據我的建議,你必須使用變焦相機,因爲你不必在這裏提供任何速度值。所以沒有錯誤概念的機會。 – Siddharth
是啊,現在一切正常,謝謝! – alexanoid