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我爲Android 4+編寫了一款Android遊戲。遊戲在不同的genymotion模擬器和我的設備上正常工作,這是三星Galaxy GT-6312 os 4.1.2。當我將它安裝在Galaxy S3 Mini GT-I8190T上時4.1.2 getHitsRect函數返回奇怪的結果。每次我從同一視圖調用函數時,我會得到不同大小的矩形,這使得我的遊戲無法玩。我已經將所有視圖填充爲(0,0,0,0),並且使用wrap_content參數表示寬度和高度,但無濟於事。我試圖檢查在ddms中的視圖層次轉儲,但我得到了一個錯誤,雖然我懷疑它可以告訴我一些我不知道的東西。我絕對不知道該怎麼做,任何幫助將不勝感激。在某些Android設備上從getHitsRect返回的隱晦結果
public class CheckShotsHitThread implements Runnable {
private volatile ArrayList<ShotController> m_Shots;
private volatile RainbowDashController m_RD;
public CheckShotsHitThread(GameController[] controllers, RainbowDashController rainbowDashController) {
m_Shots = new ArrayList<ShotController>();
for (GameController controller : controllers) {
if (controller instanceof ShotController) m_Shots.add((ShotController) controller);
}
m_RD = rainbowDashController;
}
@Override
public void run() {
try {
Thread.sleep(3000);
} catch (InterruptedException e) {
e.printStackTrace();
}
while (GameModel.isRunning) {
m_RD.getView().getHitRect(m_RD.mHitRect);
for (ShotController shot : m_Shots) {
if(shot.isOutOfGame()||shot.getModel().isDead()) continue;
shot.getView().getHitRect(shot.mHitRect);
if (shot.mHitRect.intersect(m_RD.mHitRect)) kill(shot, m_RD);
}
try {
Thread.sleep(GameModel.ITERATION_PAUSE_TIME);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
Log.d("test", "shots thread dead");
}
private void kill(ShotController shot, RainbowDashController rd) {
Log.d("test","shot width: "+shot.getView().getWidth()+" RD width:"+rd.getView().getWidth()+" hit rect: left: "+m_RD.mHitRect.left+", right: "+m_RD.mHitRect.right);
shot.getModel().setDead(true);
rd.getModel().setCaptured(true);
}
}