0
pygame新手在這裏,我試圖做一個Flappy鳥克隆。我想設置控件,以便按住跳躍鍵不會讓鳥兒跳躍。玩家將不得不繼續跳躍以保持小鳥漂浮,就像原始遊戲一樣。我試圖使用pygame.key.set_repeat()來關閉鍵重複,但它似乎並沒有工作。從查看關於同一主題的其他帖子,我開始認爲這可能是我的事件循環中的一個問題。pygame事件循環的麻煩
感謝您的幫助!
我的代碼:
import pygame
class Bird(pygame.sprite.Sprite):
def __init__(self):
#load pic of bird
self.image = pygame.image.load('ball.png')
#sets bird pic as a rectangle object and moves position to centre
self.rect = pygame.rect.Rect((320, 240), self.image.get_size())
#default value for gravity
self.dy = 0 #how much to add to current player position
def update(self, dt, game):
pygame.key.set_repeat()
key = pygame.key.get_pressed()
if key[pygame.K_UP]:
print "jump!!!"
self.dy = -400
#apply gravity
self.dy = min(400, self.dy + 40)
self.rect.y += self.dy * dt
#collision detection
if(self.rect.top <= 0): #top
self.rect.y = 0
self.dy = -4
elif(self.rect.bottom >= 480): #ground
self.rect.y = (480-self.rect.width)
#blit image to screen
screen.blit(self.image, (320, self.rect.y))
pygame.display.flip()
print self.rect.center
print self.dy
class Ground(pygame.sprite.Sprite):
def __init__(self):
self.image = pygame.image.load('ground.png')
self.rect = pygame.rect.Rect((0, 480-self.image.get_width()), self.image.get_size())
class Game(object):
def main(self, screen):
clock = pygame.time.Clock()
#create background and player object
background = pygame.image.load('background.png')
#instantiate bird object
self.bird = Bird()
self.ground = Ground()
while 1:
dt = clock.tick(30)
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
return
screen.blit(background, (0, 0))
pygame.display.flip()
self.bird.update(dt/1000., self) #for some reason, update must go last
if __name__ == '__main__':
pygame.init()
screen = pygame.display.set_mode((640, 480))
Game().main(screen)
pygame.quit()
這完美地工作,仍然是什麼使檢查 「事件」 不同的有點糊塗了。謝謝您的幫助! – whodareswins