我正在做一個tic tac toe遊戲, 我希望當我完成遊戲時,我的意思是X或O Win(一個X或O的塊)我希望這個回合數字從1改變爲2,我清除了所有的字段(我用按鈕作爲字段,按鈕文本爲X或O) 這是代碼的一部分:B1,B2,B3變量,當他們有1作爲值意味着一個X是在那場如何添加1到此分數
if (B1 == 1 && B2 == 1 && B3 == 1)
{
MessageBox.Show("X Win");
Form1 Form = new Form1();
Form.Dispose();
}
完成,在Form.Load我寫了這個:
private void Form1_Load(object sender, EventArgs e)
{
round++;
label3.Text = "Round: " + round.ToString();
}
它不工作任何解決方案?
,我這裏定義了var
public Form1()
{
InitializeComponent();
}
byte player = 1;
byte B1 = 0;
byte B2 = 0;
byte B3;
byte B4;
byte B5;
byte B6;
byte B7;
byte B8;
byte B9;
byte round;
byte Player1, Player2;
整個代碼:
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
byte player = 1;
byte B1 = 0;
byte B2 = 0;
byte B3;
byte B4;
byte B5;
byte B6;
byte B7;
byte B8;
byte B9;
byte round;
byte Player1, Player2;
private void button1_Click(object sender, EventArgs e)
{
if (player == 1)
{
if (B1 == 0)
{
button1.Text = "X";
B1 = 1;
player = 2;
}
}
else if (player == 2)
{
if (B1 == 0)
{
button1.Text = "O";
B1 = 2;
player = 1;
}
}
}
private void button2_Click(object sender, EventArgs e)
{
if (player == 1)
{
if (B2 == 0)
{
button2.Text = "X";
B2 = 1;
player = 2;
}
}
else if (player == 2)
{
if (B2 == 0)
{
button2.Text = "O";
B2 = 2;
player = 1;
}
}
}
private void button3_Click(object sender, EventArgs e)
{
if (player == 1)
{
if (B3 == 0)
{
button3.Text = "X";
B3 = 1;
player = 2;
}
}
else if (player == 2)
{
if (B3 == 0)
{
button3.Text = "O";
B3 = 2;
player = 1;
}
}
}
private void button5_Click(object sender, EventArgs e)
{
if (player == 1)
{
if (B5 == 0)
{
button5.Text = "X";
B5 = 1;
player = 2;
}
}
else if (player == 2)
{
if (B5 == 0)
{
button5.Text = "O";
B5 = 2;
player = 1;
}
}
}
private void button4_Click(object sender, EventArgs e)
{
if (player == 1)
{
if (B4 == 0)
{
button4.Text = "X";
B4 = 1;
player = 2;
}
}
else if (player == 2)
{
if (B4 == 0)
{
button4.Text = "O";
B4 = 2;
player = 1;
}
}
}
private void button9_Click(object sender, EventArgs e)
{
if (player == 1)
{
if (B9 == 0)
{
button9.Text = "X";
B9 = 1;
player = 2;
}
}
else if (player == 2)
{
if (B9 == 0)
{
button9.Text = "O";
B9 = 2;
player = 1;
}
}
}
private void button7_Click(object sender, EventArgs e)
{
if (player == 1)
{
if (B7 == 0)
{
button7.Text = "X";
B7 = 1;
player = 2;
}
}
else if (player == 2)
{
if (B7 == 0)
{
button7.Text = "O";
B7 = 2;
player = 1;
}
}
}
private void button8_Click(object sender, EventArgs e)
{
if (player == 1)
{
if (B8 == 0)
{
button8.Text = "X";
B8 = 1;
player = 2;
}
}
else if (player == 2)
{
if (B8 == 0)
{
button8.Text = "O";
B8 = 2;
player = 1;
}
}
}
private void button6_Click(object sender, EventArgs e)
{
if (player == 1)
{
if (B6 == 0)
{
button6.Text = "X";
B6 = 1;
player = 2;
}
}
else if (player == 2)
{
if (B6 == 0)
{
button6.Text = "O";
B6 = 2;
player = 1;
}
}
}
private void Form1_MouseMove(object sender, MouseEventArgs e)
{
if (B1 == 1 && B2 == 1 && B3 == 1)
{
MessageBox.Show("X Win");
}
if (B4 == 1 && B5 == 1 && B6 == 1)
{
MessageBox.Show("X Win");
}
if (B7 == 1 && B8 == 1 && B9 == 1)
{
MessageBox.Show("X Win");
}
if (B1 == 1 && B4 == 1 && B7 == 1)
{
MessageBox.Show("X Win");
}
if (B2 == 1 && B5 == 1 && B8 == 1)
{
MessageBox.Show("X Win");
}
if (B3 == 1 && B6 == 1 && B9 == 1)
{
MessageBox.Show("X Win");
}
if (B1 == 1 && B5 == 1 && B9 == 1)
{
MessageBox.Show("X Win");
}
if (B3 == 1 && B5 == 1 && B7 == 1)
{
MessageBox.Show("X Win");
}
}
private void button10_Click(object sender, EventArgs e)
{
Form2 Form2 = new Form2();
Form2.Show();
this.Hide();
}
private void Form1_Load(object sender, EventArgs e)
{
round++;
label3.Text = "Round: " + round.ToString();
}
你在哪裏定義了'round'? – Szymon
我認爲我們需要更完整的概述。如果round不是全局變量,它將不起作用。 –
你會聲明64個方法,比如'private void buttonNNN_Click(object sender,EventArgs e)'如果它是一個象棋遊戲嗎? –