0
shell[0]=new TiledSprite (CAMERA_WIDTH*35/200,(CAMERA_HEIGHT*25)/40,shell_image, getVertexBufferObjectManager())
{
int house_name=0;
int temp=house_name;
int current=0;
int num_houses=8;
@Override
public boolean onAreaTouched(TouchEvent pSceneTouchEvent,
float pTouchAreaLocalX, float pTouchAreaLocalY) {
switch(pSceneTouchEvent.getAction()){
case TouchEvent.ACTION_DOWN:
current=shell[0].getCurrentTileIndex();
temp=house_name;
TimerHandler timer = new TimerHandler(1, true, new ITimerCallback() {
int i=0;
int last=current;
@Override
public void onTimePassed(TimerHandler pTimerHandler) {
if((i<1)&&(temp==house_name))
shell[house_name].setCurrentTileIndex(0);
if((i==last) && (shell[temp].getCurrentTileIndex()>0)&&(temp!=7))
{
current=shell[temp].getCurrentTileIndex()+1;
shell[temp].setCurrentTileIndex(0);
last=current;
i=0;
}
if(i>0)
{
shell[temp].setCurrentTileIndex(shell[temp].getCurrentTileIndex()+1);
}
temp++;
if(temp>=num_houses){
temp=0;
}
if(i == current)
unregisterUpdateHandler(pTimerHandler);
// unregister your timer
i++;
}
});
shell[0].registerUpdateHandler(timer);
break;
}
return super
.onAreaTouched(pSceneTouchEvent, pTouchAreaLocalX, pTouchAreaLocalY);
}
};
如何取消註冊觸摸區域,使其在運行時不會再被觸摸? shell是一個數組。而且我還希望那些其他平鋪的精靈在運行時不要觸摸。請幫助我。這是菲律賓的一個叫做Sungka的mancala遊戲。如何註銷特定的onareatouch