1
我正在使用CAShapeLayer
在視圖中繪製一些形狀。我做了一個功能來管理這個。因此,舉例來說:CAShapeLayer攻略
在viewDidLoad()
drawQuad(UIColor(red: 0.600, green: 0.224, blue: 0.341, alpha: 1.00), firstPoint: CGPointMake(screenWidth * -0.159, screenHeight * 0.249), secondPoint: CGPointMake(screenWidth * 0.65, screenHeight * 0.249), thirdPoint: CGPointMake(screenWidth * 1.01, screenHeight * 0.50), fourthPoint: CGPointMake(screenWidth * 0.399, screenHeight * 0.50))
在drawQuad(...)
func drawQuad(fillColor: UIColor, firstPoint: CGPoint, secondPoint: CGPoint, thirdPoint: CGPoint, fourthPoint: CGPoint) {
let screenWidth = screenSize.width
let screenHeight = screenSize.height
let shape = CAShapeLayer()
containerLayer.addSublayer(shape)
shape.lineJoin = kCALineJoinMiter
shape.fillColor = fillColor.CGColor
let path = UIBezierPath()
path.moveToPoint(firstPoint)
path.addLineToPoint(secondPoint)
path.addLineToPoint(thirdPoint)
path.addLineToPoint(fourthPoint)
path.closePath()
shape.path = path.CGPath
}
我越來越堅持與努力發揮識別添加到每個形狀。我試圖做的是創建一個容器CAShapeLayer
,保持每個形狀作爲一個子層。如果你看看上面的函數,你會在第6行看到它。然後,在viewDidLoad()
中,我將最後的容器層添加到視圖中。
這樣做的關鍵是要能夠做一個hitTest
這樣的:
override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {
let touch = touches.first as! UITouch
let location = touch.locationInView(self.view)
for layer in containerLayer.sublayers {
if let hitLayer = layer.hitTest(location) {
println("Tapped")
}
}
}
不幸的是,這似乎並不奏效。有誰知道我正在犯的錯誤?或者,也許我正在以這種錯誤的方式去做?
謝謝!
感謝您的快速響應!你可以給我一個我如何用我的代碼做這個例子嗎? –
'let hitLayer = CGPathContainsPoint(layer.path,nil,location,true)' –
獲取錯誤'條件綁定中的綁定值必須爲可選類型' –