0
我測試了一條線如何可以是1.垂直2.水平3.所有的情況下有正或小於1斜率。該功能的作品,但我想審查它,如果有溢出,丟失測試案例..等等。我剛剛在維基百科上閱讀了該算法,並試圖從維基百科文章中實現它。DDA線算法的實現
// Draw line using DDA Algorithm
void Graphics::DrawLine(int x1, int y1, int x2, int y2, Color&color)
{
float xdiff = x1-x2;
float ydiff = y1-y2;
int slope = 1;
if (y1 == y2 )
{
slope = 0;
}
else if ( x1 == x2)
{
slope = 2; // vertical lines have no slopes...
}
else
{
slope = (int)xdiff/ydiff;
}
if (slope <= 1)
{
int startx = 0;
int endx = 0;
if (x1 > x2)
{
startx = x2;
endx = x1;
}
else
{
startx = x1;
endx = x2;
}
float y = y1; // initial value
for(int x = startx; x <= endx; x++)
{
y += slope;
DrawPixel(x, (int)abs(y), color);
}
}
else if (slope > 1)
{
float x = x1; // initial value
int starty = 0;
int endy = 0;
if (y1 > y2)
{
starty = y2;
endy = y1;
}
else
{
starty = y1;
endy = y2;
}
for(int y = starty; y <= endy; y++)
{
x += 1/slope;
DrawPixel((int)x, y, color);
}
}
}
對不起,但是,我認爲這不是DDA算法。這必須是Brasenham的算法。 – anonymous