我一直在學習處理,現在感覺相當舒適的繪畫形狀和編輯顏色等。我試圖採取邁出一步的動畫我之前的作品之一,但我似乎繼續跑到死角或我可以'讓團隊協調一致。實質上,我試圖以任何方式在屏幕上移動整個吉他,只要它保持完好無損。如果您有建議,我將不勝感激!在處理過程中動畫處理形狀集合的最簡單方法?
當前代碼如下:
void setup() {
size(600,600);
smooth();
noLoop();
}
void draw() {
//pegs
strokeJoin(SQUARE);
fill(255,255,255);
rect(530,105,20,20);
rect(565,70,20,20);
rect(473,50,20,20);
rect(505,18,20,20);
//neck and head
strokeWeight(60);
strokeCap(SQUARE);
strokeJoin(ROUND);
stroke(165,42,42);
line(490,110,560,40);
fill(255,255,255);
strokeWeight(45);
strokeCap(SQUARE);
strokeJoin(ROUND);
line(300,295,500,105);
//guitar body
noStroke();
fill(222,184,135);
ellipse(200,400,200,200);
ellipse(280,310,150,150);
//Sound Hole
fill(255,140,0);
ellipse(235,360,110,110);
fill(0,0,0);
ellipse(235,360,100,100);
//strings
stroke(255,255,255);
strokeWeight(3);
line(170,390,540,40);
line(180,400,550,45);
line(195,410,560,50);
line(207,420,570,55);
//string attatchment bottom
strokeWeight(6);
strokeCap(SQUARE);
stroke(165,42,42);
line(210,425,170,385);
}
給你的問題添加語言標籤。 – pzaenger
該語言正在處理以防其他人看不到該標籤。 – user2797361
哎呀,對不起。我沒有意識到。 – pzaenger