使用JFrame的此測試代碼按預期工作(10秒後關閉)。使用Windows時的灰色屏幕,但JFrames很好
// **** Imports ****
import java.awt.*;
import javax.swing.JFrame;
public class TestDisplay extends JFrame {
// **** Constructor ****
public static void main(String[] args)
{
DisplayMode dm =
new DisplayMode(800, 600, 16, DisplayMode.REFRESH_RATE_UNKNOWN);
TestDisplay td = new TestDisplay();
td.run(dm);
}
// **** Methods ****
public void run(DisplayMode dm)
{
getContentPane().setBackground(Color.PINK);
setForeground(Color.WHITE);
setFont(new Font("Arial", Font.PLAIN, 24));
Screen s = new Screen();
try{
s.setFullScreen(dm, this);
try{
Thread.sleep(10000); // Delay before restoring screen (10 secs)
}catch(Exception ex){}
}finally{s.restoreScreen();}
}
public void paint(Graphics g) // JFrame calls paint method automatically
{
super.paint(g);
if(g instanceof Graphics2D)
{
System.out.println("It is Graphics2D");
Graphics2D g2 = (Graphics2D)g;
g2.setRenderingHint // Turn on antialiasing for text
(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
}
g.drawString("This will be really cool", 200, 200);
}
}
但是,當使用Windows時,我的灰屏問題仍然存在。 在TestDisplay> paint方法中,如果我刪除了「super.paint(g);」,我遇到了同樣的問題線。 這些是包含我的代碼,但不能正確呈現,但它正確運行的以下塊。 (按ESC鍵關閉窗口)
KeyTest類:
// **** Imports ****
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class KeyTest extends Core implements KeyListener{
// **** Variables ****
private String mess = "";
// **** Constructor ****
public static void main(String[] args)
{
new KeyTest().run();
}
// **** Methods ****
//init also call init from superclass
public void init()
{
super.init();
Window w = s.getFullScreenWindow();
w.setFocusTraversalKeysEnabled(false); //make wierd buttons not wierd
w.addKeyListener(this);
mess = "Press escape to exit!";
}
//key pressed
public void keyPressed(KeyEvent e)
{
int keyCode = e.getKeyCode();
if(keyCode == KeyEvent.VK_ESCAPE)
{
stop();
}
else
{
mess = "Pressed : " + KeyEvent.getKeyText(keyCode);
e.consume(); //prevents button combinations (ex. alt + F = get file)
}
}
//key released
public void keyReleased(KeyEvent e)
{
int keyCode = e.getKeyCode();
mess = "Released : " + KeyEvent.getKeyText(keyCode);
e.consume(); //prevents button combinations (ex. alt + F = get file)
}
//last method from interface
public void keyTyped(KeyEvent e)
{
e.consume();
}
//draw
public synchronized void draw(Graphics2D g)
{
Window w = s.getFullScreenWindow();
g.setColor(w.getBackground());
g.fillRect(0, 0, s.getWidth(), s.getHeight());
g.drawString(mess, 30, 30);
}
}
核心抽象類:
// **** Imports ****
import java.awt.*;
import javax.swing.*;
public abstract class Core {
// **** Variables ****
private static final DisplayMode[] modes1 =
{
new DisplayMode(1920, 1080, 64, 0),
new DisplayMode(1920, 1080, 32, 0),
new DisplayMode(800, 600, 32, 0),
new DisplayMode(800, 600, 24, 0),
new DisplayMode(800, 600, 26, 0),
new DisplayMode(640, 480, 32, 0),
new DisplayMode(640, 480, 24, 0),
new DisplayMode(640, 480, 16, 0),
};
private boolean running;
protected ScreenManager s;
// **** Constructor ****
// **** Methods ****
//Stop method
public void stop()
{
running = false;
}
//call init and gameloop
public void run()
{
try{
init();
gameLoop();
}finally{s.restoreScreen();}
}
//set to full screen
public void init(){
s = new ScreenManager();
DisplayMode dm = s.findFirstCompatibleMode(modes1);
s.setFullScreen(dm);
Window w = s.getFullScreenWindow();
w.setFont(new Font("Arial", Font.PLAIN, 20));
w.setForeground(Color.RED);
w.setForeground(Color.WHITE);
running = true;
}
//main gameloop
public void gameLoop()
{
long startTime = System.currentTimeMillis();
long cTime = startTime;
while(running)
{
long timePassed = System.currentTimeMillis();
cTime = cTime + timePassed;
update(timePassed);
Graphics2D g = s.getGraphics();
draw(g);
g.dispose();
s.update();
try{
Thread.sleep(20);
}catch(Exception ex){}
}
}
//update animation
public void update(long timePassed){}
//draws to the screen
public abstract void draw(Graphics2D g);
}
的ScreenManager類:
// **** Imports ****
import java.awt.*;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;
import java.lang.reflect.InvocationTargetException;
import javax.swing.JFrame;
public class ScreenManager {
// **** Variables ****
private GraphicsDevice vc;
// **** Constructor ****
public ScreenManager()
{
//give vc access to monitor screen
GraphicsEnvironment e =
GraphicsEnvironment.getLocalGraphicsEnvironment();
vc = e.getDefaultScreenDevice();
}
// **** Methods ****
// ____ Handle Display Modes ____
//get all compatible display modes
public DisplayMode[] getCompatibleDiplayModes(){
return vc.getDisplayModes();
}
//compares display modes passed into vc and checks for a match
public DisplayMode findFirstCompatibleMode(DisplayMode modes[])
{
DisplayMode goodModes[] = vc.getDisplayModes();
for(int x=0; x<modes.length;x++)
{
for(int y=0;y<goodModes.length;y++)
{
if(displayModesMatch(modes[x], goodModes[y]))
{
return modes[x];
}
}
}
return null;
}
//get current display mode
public DisplayMode getCurrentDisplayMode()
{
return vc.getDisplayMode();
}
//check if two modes match
public boolean displayModesMatch(DisplayMode m1, DisplayMode m2)
{
//test if resolution match (if not match, false)
if(m1.getWidth() != m2.getWidth() || m1.getHeight() != m2.getHeight())
{
return false;
}
//test if bit depth match ((if not match, false)
if(m1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI
&& m2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI
&& m1.getBitDepth() != m2.getBitDepth())
{
return false;
}
//test if refresh rate match (if not match, false)
if(m1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN
&& m2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN
&& m1.getRefreshRate() != m2.getRefreshRate())
{
return false;
}
return true;
}
// ____ Handle Graphics ____
//make jframe full screen
public void setFullScreen(DisplayMode dm)
{
//Frame f = new Frame();
JFrame f = new JFrame();
f.setUndecorated(true);
f.setIgnoreRepaint(true);
f.setResizable(false);
vc.setFullScreenWindow(f);
if(dm != null && vc.isDisplayChangeSupported())
{
try{
vc.setDisplayMode(dm);
}catch(Exception ex){}
}
f.createBufferStrategy(2);
}
// ??? important magic ???
public Graphics2D getGraphics(){
Window w = vc.getFullScreenWindow();
if (w != null)
{
BufferStrategy s = w.getBufferStrategy();
return (Graphics2D)s.getDrawGraphics();
}
else
{
return null;
}
}
//updates display
public void update()
{
Window w = vc.getFullScreenWindow();
if(w != null)
{
BufferStrategy s = w.getBufferStrategy();
//only display new frame when it is ready
if(!s.contentsLost())
{
s.show();
}
}
}
//returns full screen window
public Window getFullScreenWindow()
{
return vc.getFullScreenWindow();
}
//get Width of window
public int getWidth()
{
Window w = vc.getFullScreenWindow();
if(w != null)
{
return w.getWidth();
}
else
{
return 0;
}
}
//get Height of window
public int getHeight()
{
Window w = vc.getFullScreenWindow();
if(w != null)
{
return w.getHeight();
}
else
{
return 0;
}
}
//get out of fullscreen
public void restoreScreen()
{
Window w = vc.getFullScreenWindow();
if (w != null)
{
w.dispose();
}
vc.setFullScreenWindow(null);
}
//create image compatible with monitor (width, height, transparency)
public BufferedImage createCompatibleImage(int w, int h, int t)
{
Window win = vc.getFullScreenWindow();
if(win != null)
{
GraphicsConfiguration gc = win.getGraphicsConfiguration();
return gc.createCompatibleImage(w, h, t);
}
return null;
}
}
我將不勝感激的任何想法,你傢伙可能會解決這個問題。
你可以減少代碼的重要部分?但總的來說,將SWING與AWT合併不是一個好主意,因爲它可能會導致許多不同的問題。 –
因此,有很多東西會讓人浮想聯翩 - 不建議通常重寫'JFrame'等頂級容器的'paint',但它可能會使全屏獨佔模式變得更糟。雖然我不是100%肯定的,但是從我所做的有限的滅絕中,在FSEM中使用的窗口並不是您開始使用的窗口。你的代碼也沒有正確使用'BufferStrategy' - 你應該閱讀關於這個主題的JavaDocs和教程,它突出了一個常見的使用模式 – MadProgrammer
我的第一個建議是讓BufferStrategy工作 - 我建議你開始通過創建一個基於'java.awt.Canvas'的類而不是依賴'Window'。一旦你可以開始工作,開始考慮讓FSEM工作 – MadProgrammer