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我用netstream.appendBytes
擺脫HTTP流(FLV),但間歇工作(它的工作原理,刷新後不工作,那麼它的工作原理等等...)你知道netstream.appendBytes()是否有問題嗎?
問題是什麼?我沒有想法
我的代碼是:
import flash.display.*;
import flash.events.*
import flash.net.*;
import flash.utils.ByteArray;
import com.hurlant.util.Hex;
var videoURL:String = "http://url/vivo/flash";
//elemento de conexíon
var conn:NetConnection = new NetConnection();
conn.connect(null);
//stream de red
var stream:NetStream;
//conexión
stream = new NetStream(conn);
//oyente
stream.addEventListener(AsyncErrorEvent.ASYNC_ERROR, asyncErrorHandler);
function Play()
{
var urlStream:URLStream = new URLStream();
//oyentes de URLStream
urlStream.addEventListener(StatusEvent.STATUS, inStatus);
urlStream.addEventListener(Event.COMPLETE, completeHandler);
urlStream.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler);
urlStream.addEventListener(ProgressEvent.PROGRESS, oyenteProcesoCarga);
//urlStream.addEventListener(ProgressEvent.PROGRESS, describeProcesoCarga);
urlStream.addEventListener(IOErrorEvent.IO_ERROR, ioError);
//Video
var video:Video = new Video(640,480);
video.attachNetStream(stream);
addChild(video);
stream.play(null);
urlStream.load(new URLRequest(videoURL));
}
function ioError(event:IOErrorEvent):void
{
textArea.text += event + "\n";
}
function oyenteProcesoCarga(event:ProgressEvent):void
{
var encr:ByteArray = new ByteArray();
event.target.readBytes(encr);
stream.appendBytes(encr);
}
function describeProcesoCarga(event:ProgressEvent):void
{
if (event.target.bytesAvailable > 0){
var encr:ByteArray = new ByteArray();
event.target.readBytes(encr);
}
}
function securityErrorHandler(event:SecurityErrorEvent):void {
}
function asyncErrorHandler(event:AsyncErrorEvent):void {
// ignore AsyncErrorEvent events.
}
function completeHandler(event:Event):void {
}
function inStatus(event:StatusEvent):void {
}
Play();
爲什麼不使用`NetStream.play(url)`? – www0z0k 2010-12-21 16:26:38