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我一直在關注W3School關於HTML5遊戲開發的教程,使用JavaScript創建一個相當簡單的遊戲。試圖讓遊戲組件在JavaScript中透明
該代碼有效,但我想將綠色塊更改爲透明,只要它與大紅色塊發生碰撞。 以下是我的代碼:
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
<style>
canvas {
border:1px solid #d3d3d3;
background-color: #f1f1f1;
}
</style>
</head>
<body onload="startGame()">
<script>
var score = 0;
var myGamePiece;
var myObstacles = [];
var myScore;
function startGame() {
myGamePiece = new component(30, 30, "red", 10, 120);
myScore = new component("30px", "Consolas", "black", 280, 40, "text");
myGameArea.start();
}
var myGameArea = {
canvas : document.createElement("canvas"),
start : function() {
this.canvas.width = 480;
this.canvas.height = 270;
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
this.frameNo = 0;
this.interval = setInterval(updateGameArea, 20);
},
clear : function() {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
}
function component(width, height, color, x, y, type) {
this.type = type;
this.width = width;
this.height = height;
this.speedX = 0;
this.speedY = 0;
this.x = x;
this.y = y;
this.update = function() {
ctx = myGameArea.context;
if (this.type == "text") {
ctx.font = this.width + " " + this.height;
ctx.fillStyle = color;
ctx.fillText(this.text, this.x, this.y);
} else {
ctx.fillStyle = color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
}
this.newPos = function() {
this.x += this.speedX;
this.y += this.speedY;
}
this.crashWith = function(otherobj) {
var myleft = this.x;
var myright = this.x + (this.width);
var mytop = this.y;
var mybottom = this.y + (this.height);
var otherleft = otherobj.x;
var otherright = otherobj.x + (otherobj.width);
var othertop = otherobj.y;
var otherbottom = otherobj.y + (otherobj.height);
var crash = true;
if ((mybottom < othertop) || (mytop > otherbottom) || (myright < otherleft) || (myleft > otherright)) {
crash = false;
}
return crash;
}
}
function updateGameArea() {
var x, height, gap, minHeight, maxHeight, minGap, maxGap;
for (i = 0; i < myObstacles.length; i += 1) {
if (myGamePiece.crashWith(myObstacles[i])) {
score += 1;
}
}
myGameArea.clear();
myGameArea.frameNo += 1;
if (myGameArea.frameNo == 1 || everyinterval(300)) {
x = myGameArea.canvas.width;
y = myGameArea.canvas.height;
y = Math.floor(Math.random() * y);
myObstacles.push(new component(10, 10, "green", x, y));
}
for (i = 0; i < myObstacles.length; i += 1) {
myObstacles[i].speedX = -1;
myObstacles[i].newPos();
myObstacles[i].update();
}
myScore.text="SCORE: " + score;
myScore.update();
myGamePiece.newPos();
myGamePiece.update();
}
function everyinterval(n) {
if ((myGameArea.frameNo/n) % 1 == 0) {return true;}
return false;
}
function moveup() {
myGamePiece.speedY = -1;
}
function movedown() {
myGamePiece.speedY = 1;
}
function moveleft() {
myGamePiece.speedX = -1;
}
function moveright() {
myGamePiece.speedX = 1;
}
function clearmove() {
myGamePiece.speedX = 0;
myGamePiece.speedY = 0;
}
</script>
<div style="text-align:center;width:480px;">
<button onmousedown="moveup()" onmouseup="clearmove()" ontouchstart="moveup()">UP</button><br><br>
<button onmousedown="moveleft()" onmouseup="clearmove()" ontouchstart="moveleft()">LEFT</button>
<button onmousedown="moveright()" onmouseup="clearmove()" ontouchstart="moveright()">RIGHT</button><br><br>
<button onmousedown="movedown()" onmouseup="clearmove()" ontouchstart="movedown()">DOWN</button>
</div>
<p>The score will count one point for each frame you manage to "stay alive".</p>
</body>
</html>
我試着寫類似的更新功能的changeColor()函數,但ctx.fillStyle =「RGBA(0,0, 0,0)「;
我一直被困在這個很長一段時間。任何形式的援助將不勝感激。
完美的作品!謝謝! :D – bitnahian
沒問題!如果你覺得它有幫助,你能接受答案嗎? :) –