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我想渲染和合並與對象 接地面我使用Maya 2013 當我嘗試執行它給我的錯誤:瑪雅2013錯誤:Mayatomr.Geometry:無名對象不是一個網格,忽略
convertLightmapSetup -camera camera1 -showcpv;
// Baking 1 maps
// Cmd: convertLightmap -camera camera1 initialShadingGroup
|ground_plane|ground_planeShape
// Warning: (Mayatomr.Lightmap) : Some objects do not have a bakeset assigned,
internal default settings are used for these objects. //
// Warning: (Mayatomr.Shader) : initialShadingGroup-ground_plane:lm:
referenced writable texture file
"C:/Users/.../Documents/maya/projects/default/renderData/mentalray/lightMap/
baked-initialShadingGroup-ground_plane.tif" already exists, overwrite
**Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored**
// Baked 1 maps. 0 maps failed
C:/Users/.../Documents/maya/projects/default/renderData/mentalray/lightMap/
baked-initialShadingGroup-ground_plane.tif //
有誰知道這個問題的解決方案? 在此先感謝
錯誤表明您接地面對象不是渲染的幾何體。它是多邊形嗎? NURBS? – theodox
我不認爲這個信息就足以解決問題。儘量不要烘烤初始着色組。首先將着色器複製到不同的着色組中(initialShadingGroup在mr中有點問題)。 – joojaa