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Codepen:https://codepen.io/anon/pen/EvNqyYHTML畫布平移通過鼠標
使用Canvas,我在畫布上創造成千上萬圈和畫布充滿整個視口。我已經添加了一些平移功能,但在鼠標釋放後重新繪製問題。
基本上,用戶可以拖動畫布(代碼方式,這是有效的),但在視覺上它不顯示任何平移和鼠標釋放,畫布被重繪在其原始位置,所以似乎沒有任何事情發生。
JS:
$(document).ready(function() {
var canvas = document.querySelector('canvas');
var ctx = canvas.getContext("2d");
var global = {
scale: 1,
offset: {
x: 0,
y: 0,
},
};
var panning = {
start: {
x: null,
y: null,
},
offset: {
x: 0,
y: 0,
},
};
var systems = '../js/json/eveSystems.json';
fitToContainer(canvas);
$.getJSON(systems, function(data) {
function draw() {
ctx.setTransform(1, 0, 0, 1, 0, 0);
ctx.clearRect(0, 0, canvas.width, canvas.height);
data.forEach(function(systemData) {
var coordX = systemData.position.x/100000000000000;
var coordY = systemData.position.y/100000000000000;
ctx.beginPath();
ctx.arc(coordX,coordY,20,0,2*Math.PI);
ctx.stroke();
});
}
draw();
canvas.addEventListener("mousedown", startPan);
function pan() {
ctx.setTransform(1, 0, 0, 1, 0, 0);
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.translate(panning.offset.x, panning.offset.y);
console.log(panning.offset.x);
draw();
}
function startPan(e) {
window.addEventListener("mousemove", trackMouse);
window.addEventListener("mousemove", pan);
window.addEventListener("mouseup", endPan);
panning.start.x = e.clientX;
panning.start.y = e.clientY;
}
function endPan(e) {
window.removeEventListener("mousemove", trackMouse);
window.removeEventListener("mousemove", pan);
window.removeEventListener("mouseup", endPan);
panning.start.x = null;
panning.start.y = null;
global.offset.x = panning.offset.x;
global.offset.y = panning.offset.y;
}
function trackMouse(e) {
var offsetX = e.clientX - panning.start.x;
var offsetY = e.clientY - panning.start.y;
panning.offset.x = global.offset.x + offsetX;
panning.offset.y = global.offset.y + offsetY;
}
});
function fitToContainer(canvas){
canvas.style.width ='100%';
canvas.style.height='100%';
canvas.width = canvas.offsetWidth;
canvas.height = canvas.offsetHeight;
}
});