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我用badlogic的Mr.Nom框架創建了一個遊戲。我如何迭代每個角色並打印分數?幫幫我。如何編寫一個使用badlogic框架迭代打印數字的方法?
我用badlogic的Mr.Nom框架創建了一個遊戲。我如何迭代每個角色並打印分數?幫幫我。如何編寫一個使用badlogic框架迭代打印數字的方法?
嘗試了這一點:使用一個單獨的區域供所有的數字
public void drawText(String line, float x, int y) {
int len = line.length();
batcher.beginBatch(Assets.numbers);
for (int i = 0; i < len; i++) {
char character = line.charAt(i);
if (character == ' ') {
x += 20;
continue;
}
int srcX = 0;
int srcWidth = 0;
if (character == '.') {
srcX = 200;
srcWidth = 10;
} else {
srcX = (character - '0') * 20;
srcWidth = 20;
}
if(character=='0')
batcher.drawSprite(x, y, srcWidth, 32, Assets.zeroRegion);
if(character=='1')
batcher.drawSprite(x, y, srcWidth, 32, Assets.oneRegion);
if(character=='2')
batcher.drawSprite(x, y, srcWidth, 32, Assets.twoRegion);
if(character=='3')
batcher.drawSprite(x, y, srcWidth, 32, Assets.threeRegion);
if(character=='4')
batcher.drawSprite(x, y, srcWidth, 32, Assets.fourRegion);
if(character=='5')
batcher.drawSprite(x, y, srcWidth, 32, Assets.fiveRegion);
if(character=='6')
batcher.drawSprite(x, y, srcWidth, 32, Assets.sixRegion);
if(character=='7')
batcher.drawSprite(x, y, srcWidth, 32, Assets.sevenRegion);
if(character=='8')
batcher.drawSprite(x, y, srcWidth, 32, Assets.eightRegion);
if(character=='9')
batcher.drawSprite(x, y, srcWidth, 32, Assets.nineRegion);
if(character=='.')
batcher.drawSprite(x, y, srcWidth, 32, Assets.dotRegion);
x += srcWidth;
}
batcher.endBatch();
}
請告訴我們你的代碼。它會讓我們更容易幫助你。 –
感謝@Rob。得到了答案 – user3591328