只有一個蘭花精靈,它或多或少地按照我的意圖反彈屏幕。當我補充更多的時候,蘭花精靈會作爲一個整體一起移動,並且從邊界反彈,即使它們沒有接近接觸它。這裏是代碼:爲什麼我的pygame sprites不能獨立移動?我如何讓他們獨立移動?
#Import and Init
import pygame
import random
from pygame.locals import *
pygame.init()
#Set Up the Window
width = 1240
height = 700
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption("Pollination!")
background = pygame.Surface(screen.get_size())
background = pygame.image.load("Forrest.jpg")
background = background.convert()
#Load and Convert the wasp
wasp = pygame.sprite.Sprite()
wasp.image = pygame.image.load("wasp1.gif")
wasp.rect = wasp.image.get_rect()
wasp_group = pygame.sprite.GroupSingle(wasp)
flowers = pygame.sprite.OrderedUpdates()
for i in range(5):
orchid = pygame.sprite.Sprite()
orchid.image = pygame.image.load("orchid1.gif")
orchid.rect = orchid.image.get_rect()
orchid.rect.right = random.randint(0, 1240)
orchid.rect.top = random.randint(0, 700)
flowers.add(orchid)
buzz = pygame.mixer.Sound("buzz.wav")
#Clock and Loop Variables
framerate = pygame.time.Clock()
GameGo = True
orchid_xinc = 2
orchid_yinc = 2
wasp_move = 5
#The Main Loop
while GameGo:
#Tick the Clock
framerate.tick(60)
#Keyborad Keypress Events, Movement
if pygame.key.get_pressed()[K_UP]:
wasp.rect.top -= wasp_move
if wasp.rect.top < -30:
wasp.rect.top = -30
if pygame.key.get_pressed()[K_DOWN]:
wasp.rect.top += wasp_move
if wasp.rect.top > 625:
wasp.rect.top = 625
if pygame.key.get_pressed()[K_LEFT]:
wasp.rect.right -= wasp_move
if wasp.rect.right < 110:
wasp.rect.right = 110
if pygame.key.get_pressed()[K_RIGHT]:
wasp.rect.right += wasp_move
if wasp.rect.right > 1255:
wasp.rect.right = 1255
for orchid in flowers:
if orchid.rect.top < -30:
orchid_yinc *= -1
if orchid.rect.top > 625:
orchid_yinc *= -1
if orchid.rect.right < 110:
orchid_xinc *= -1
if orchid.rect.right > 1255:
orchid_xinc *= -1
orchid.rect.right += orchid_xinc
orchid.rect.top -= orchid_yinc
for orchid in pygame.sprite.groupcollide(wasp_group, flowers, False, True):
buzz.play()
## #Blit our Images
screen.blit(background, (0, 0))
flowers.draw(screen)
wasp_group.draw(screen)
pygame.display.update()
#Handle a Close Event
for event in pygame.event.get():
if event.type == pygame.QUIT:
GameGo = False
pygame.quit()
我虛心地建議你調查類的使用,真正使得處理多個相同但獨立的對象非常容易。 – oxrock 2015-03-25 07:34:23
我發現一般情況下不會使用類。在這種情況下是否有必要? – 2015-03-25 19:22:11
你試圖用一組全局變量來控制一組相同的精靈。對我來說,這似乎相當明顯,他們也將採取相同的行動。您已經在使用pygame的sprite類,但是如果您開始製作自己的自定義sprite類,您可以輕鬆處理更多的事情,並且可以非常輕鬆地完全獨立於任何其他對象。擁抱OOP,這是一個很受歡迎的原因。 – oxrock 2015-03-26 00:50:50