請注意,這個問題是關於CGLayer(你通常用來畫屏),這不是關於CALayer。將CGLayer另存爲PNG文件的正確代碼是什麼?
在iOS中,將CGLayer保存爲PNG文件的正確代碼是什麼?謝謝!
再次,這是CGLayer,而不是CALayer。
請注意,您無法使用UIGraphicsGetImageFromCurrentImageContext。
(從文件,「你可以叫UIGraphicsGetImageFromCurrentImageContext只有當基於位圖的圖形上下文是當前圖形上下文。」)
請注意,您無法使用renderInContext :. renderInContext:嚴格適用於CALayers。 CGLayers完全不同。
那麼,你怎麼能實際上將CGLayer轉換爲PNG圖像?或者實際上,如何以某種方式將CGLayer渲染到位圖中(當然,您可以輕鬆地將其另存爲圖像)。
後來...肯回答了這個難題。我將粘貼一個可以幫助人們的長示例代碼。再次感謝Ken!驚人!
-(void)drawingExperimentation
{
// this code uses the ASTOUNDING solution by KENNYTM -- Oct/Nov2010
//
// create a CGLayer for offscreen drawing
// note. for "yourContext", ideally it should be a context from your screen, ie the
// context you "normally get" in one of your drawRect routines associated with
// drawing to the screen normally.
// UIGraphicsGetCurrentContext() also normally works but you could have colorspace woes
// so create the CGLayer called notepad...
CGLayerRef notepad = CGLayerCreateWithContext(yourContext,CGSizeMake(1500,1500), NULL);
CGContextRef notepadContext = CGLayerGetContext(notepad);
// you can for example write an image in to notepad
CGImageRef imageExamp = [[UIImage imageWithContentsOfFile:
[[NSBundle mainBundle] pathForResource:@"smallTestImage" ofType:@"png"] ] CGImage];
CGContextDrawImage(notepadContext, CGRectMake(100,100, 50,50), imageExamp);
// setting the colorspace may or may not be relevant to you
CGContextSetFillColorSpace(notepadContext, CGColorSpaceCreateDeviceRGB());
// you can draw to notepad as much as you like in the normal way
// don't forget to push it's context on and off your work space so you can draw to it
UIGraphicsPushContext(notepadContext);
// set the colors
CGContextSetRGBFillColor(notepadContext, 0.15,0.25,0.35, 0.45);
// draw rects
UIRectFill(CGRectMake(x,y,w,h));
// draw ovals, filled stroked or whatever you wish
UIBezierPath* d = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(x,y,w,h)];
[d fill];
// draw cubic and other curves
UIBezierPath *longPath;
longPath.lineWidth = 42;
longPath.lineCapStyle = kCGLineCapRound;
longPath.lineJoinStyle = kCGLineJoinRound;
[longPath moveToPoint:p];
[longPath addCurveToPoint:q controlPoint1:r controlPoint2:s];
[longPath addCurveToPoint:a controlPoint1:b controlPoint2:c];
[longPath addCurveToPoint:m controlPoint1:n controlPoint2:o];
[longPath closePath];
[longPath stroke];
UIGraphicsPopContext();
// so now you have a nice CGLayer.
// how to save it to a file?
// you can save it to a file using the amazing KENNY-TM-METHOD !!!
UIGraphicsBeginImageContext(CGLayerGetSize(notepad));
CGContextRef rr = UIGraphicsGetCurrentContext();
CGContextDrawLayerAtPoint(rr, CGPointZero, notepad);
UIImage* ii = UIGraphicsGetImageFromCurrentImageContext();
NSData* pp = UIImagePNGRepresentation(ii);
[pp writeToFile:@"foo.png" atomically:YES];
UIGraphicsEndImageContext();
// you may prefer to look at it like this:
UIGraphicsBeginImageContext(CGLayerGetSize(notepad));
CGContextDrawLayerAtPoint(UIGraphicsGetCurrentContext(), CGPointZero, notepad);
[UIImagePNGRepresentation(UIGraphicsGetImageFromCurrentImageContext()) writeToFile:@"foo.png" atomically:YES];
UIGraphicsEndImageContext();
// there are three clever steps in the KENNY-TM-METHOD:
// - start a new UIGraphics image context
// - CGContextDrawLayerAtPoint which can, in fact, draw a CGLayer
// - just use the usual UIImagePNGRepresentation to convert to a png
// done! a miracle
// if you are testing on your mac-simulator, you'll find the file
// simply in the main drive directory
return;
}
@Joe:見更新。 – kennytm 2010-11-01 13:08:06
肯是令人難以置信的 - 你把它從水裏吹出來。做得好。你一定很自鳴得意:)真棒..再次感謝 – Fattie 2010-11-02 11:45:54
b!!謝謝 – Fattie 2015-07-17 03:59:54