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根據蘋果公司的文件,這是一個存儲在主內存中的圖像,但這些圖像如何用於製作電影?什麼是iOS中的CVPixelBuffer?
根據蘋果公司的文件,這是一個存儲在主內存中的圖像,但這些圖像如何用於製作電影?什麼是iOS中的CVPixelBuffer?
CVPixelBuffer是CoreVideo內部格式的原始圖像格式(因此是CoreVideo的'CV'前綴)。 CoreVideo是一個iOS框架。
它可以包含在下列格式之一的圖像(根據其來源的):
/*
CoreVideo pixel format type constants.
CoreVideo does not provide support for all of these formats; this list just defines their names.
*/
#if COREVIDEO_USE_DERIVED_ENUMS_FOR_CONSTANTS
enum : OSType
#else
enum
#endif
{
kCVPixelFormatType_1Monochrome = 0x00000001, /* 1 bit indexed */
kCVPixelFormatType_2Indexed = 0x00000002, /* 2 bit indexed */
kCVPixelFormatType_4Indexed = 0x00000004, /* 4 bit indexed */
kCVPixelFormatType_8Indexed = 0x00000008, /* 8 bit indexed */
kCVPixelFormatType_1IndexedGray_WhiteIsZero = 0x00000021, /* 1 bit indexed gray, white is zero */
kCVPixelFormatType_2IndexedGray_WhiteIsZero = 0x00000022, /* 2 bit indexed gray, white is zero */
kCVPixelFormatType_4IndexedGray_WhiteIsZero = 0x00000024, /* 4 bit indexed gray, white is zero */
kCVPixelFormatType_8IndexedGray_WhiteIsZero = 0x00000028, /* 8 bit indexed gray, white is zero */
kCVPixelFormatType_16BE555 = 0x00000010, /* 16 bit BE RGB 555 */
kCVPixelFormatType_16LE555 = 'L555', /* 16 bit LE RGB 555 */
kCVPixelFormatType_16LE5551 = '5551', /* 16 bit LE RGB 5551 */
kCVPixelFormatType_16BE565 = 'B565', /* 16 bit BE RGB 565 */
kCVPixelFormatType_16LE565 = 'L565', /* 16 bit LE RGB 565 */
kCVPixelFormatType_24RGB = 0x00000018, /* 24 bit RGB */
kCVPixelFormatType_24BGR = '24BG', /* 24 bit BGR */
kCVPixelFormatType_32ARGB = 0x00000020, /* 32 bit ARGB */
kCVPixelFormatType_32BGRA = 'BGRA', /* 32 bit BGRA */
kCVPixelFormatType_32ABGR = 'ABGR', /* 32 bit ABGR */
kCVPixelFormatType_32RGBA = 'RGBA', /* 32 bit RGBA */
kCVPixelFormatType_64ARGB = 'b64a', /* 64 bit ARGB, 16-bit big-endian samples */
kCVPixelFormatType_48RGB = 'b48r', /* 48 bit RGB, 16-bit big-endian samples */
kCVPixelFormatType_32AlphaGray = 'b32a', /* 32 bit AlphaGray, 16-bit big-endian samples, black is zero */
kCVPixelFormatType_16Gray = 'b16g', /* 16 bit Grayscale, 16-bit big-endian samples, black is zero */
kCVPixelFormatType_30RGB = 'R10k', /* 30 bit RGB, 10-bit big-endian samples, 2 unused padding bits (at least significant end). */
kCVPixelFormatType_422YpCbCr8 = '2vuy', /* Component Y'CbCr 8-bit 4:2:2, ordered Cb Y'0 Cr Y'1 */
kCVPixelFormatType_4444YpCbCrA8 = 'v408', /* Component Y'CbCrA 8-bit 4:4:4:4, ordered Cb Y' Cr A */
kCVPixelFormatType_4444YpCbCrA8R = 'r408', /* Component Y'CbCrA 8-bit 4:4:4:4, rendering format. full range alpha, zero biased YUV, ordered A Y' Cb Cr */
kCVPixelFormatType_4444AYpCbCr8 = 'y408', /* Component Y'CbCrA 8-bit 4:4:4:4, ordered A Y' Cb Cr, full range alpha, video range Y'CbCr. */
kCVPixelFormatType_4444AYpCbCr16 = 'y416', /* Component Y'CbCrA 16-bit 4:4:4:4, ordered A Y' Cb Cr, full range alpha, video range Y'CbCr, 16-bit little-endian samples. */
kCVPixelFormatType_444YpCbCr8 = 'v308', /* Component Y'CbCr 8-bit 4:4:4 */
kCVPixelFormatType_422YpCbCr16 = 'v216', /* Component Y'CbCr 10,12,14,16-bit 4:2:2 */
kCVPixelFormatType_422YpCbCr10 = 'v210', /* Component Y'CbCr 10-bit 4:2:2 */
kCVPixelFormatType_444YpCbCr10 = 'v410', /* Component Y'CbCr 10-bit 4:4:4 */
kCVPixelFormatType_420YpCbCr8Planar = 'y420', /* Planar Component Y'CbCr 8-bit 4:2:0. baseAddr points to a big-endian CVPlanarPixelBufferInfo_YCbCrPlanar struct */
kCVPixelFormatType_420YpCbCr8PlanarFullRange = 'f420', /* Planar Component Y'CbCr 8-bit 4:2:0, full range. baseAddr points to a big-endian CVPlanarPixelBufferInfo_YCbCrPlanar struct */
kCVPixelFormatType_422YpCbCr_4A_8BiPlanar = 'a2vy', /* First plane: Video-range Component Y'CbCr 8-bit 4:2:2, ordered Cb Y'0 Cr Y'1; second plane: alpha 8-bit 0-255 */
kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange = '420v', /* Bi-Planar Component Y'CbCr 8-bit 4:2:0, video-range (luma=[16,235] chroma=[16,240]). baseAddr points to a big-endian CVPlanarPixelBufferInfo_YCbCrBiPlanar struct */
kCVPixelFormatType_420YpCbCr8BiPlanarFullRange = '420f', /* Bi-Planar Component Y'CbCr 8-bit 4:2:0, full-range (luma=[0,255] chroma=[1,255]). baseAddr points to a big-endian CVPlanarPixelBufferInfo_YCbCrBiPlanar struct */
kCVPixelFormatType_422YpCbCr8_yuvs = 'yuvs', /* Component Y'CbCr 8-bit 4:2:2, ordered Y'0 Cb Y'1 Cr */
kCVPixelFormatType_422YpCbCr8FullRange = 'yuvf', /* Component Y'CbCr 8-bit 4:2:2, full range, ordered Y'0 Cb Y'1 Cr */
kCVPixelFormatType_OneComponent8 = 'L008', /* 8 bit one component, black is zero */
kCVPixelFormatType_TwoComponent8 = '2C08', /* 8 bit two component, black is zero */
kCVPixelFormatType_30RGBLEPackedWideGamut = 'w30r', /* little-endian RGB101010, 2 MSB are zero, wide-gamut (384-895) */
kCVPixelFormatType_OneComponent16Half = 'L00h', /* 16 bit one component IEEE half-precision float, 16-bit little-endian samples */
kCVPixelFormatType_OneComponent32Float = 'L00f', /* 32 bit one component IEEE float, 32-bit little-endian samples */
kCVPixelFormatType_TwoComponent16Half = '2C0h', /* 16 bit two component IEEE half-precision float, 16-bit little-endian samples */
kCVPixelFormatType_TwoComponent32Float = '2C0f', /* 32 bit two component IEEE float, 32-bit little-endian samples */
kCVPixelFormatType_64RGBAHalf = 'RGhA', /* 64 bit RGBA IEEE half-precision float, 16-bit little-endian samples */
kCVPixelFormatType_128RGBAFloat = 'RGfA', /* 128 bit RGBA IEEE float, 32-bit little-endian samples */
kCVPixelFormatType_14Bayer_GRBG = 'grb4', /* Bayer 14-bit Little-Endian, packed in 16-bits, ordered G R G R... alternating with B G B G... */
kCVPixelFormatType_14Bayer_RGGB = 'rgg4', /* Bayer 14-bit Little-Endian, packed in 16-bits, ordered R G R G... alternating with G B G B... */
kCVPixelFormatType_14Bayer_BGGR = 'bgg4', /* Bayer 14-bit Little-Endian, packed in 16-bits, ordered B G B G... alternating with G R G R... */
kCVPixelFormatType_14Bayer_GBRG = 'gbr4', /* Bayer 14-bit Little-Endian, packed in 16-bits, ordered G B G B... alternating with R G R G... */
};
可以在<SDK/CoreVideoCVPixelBuffer.h>
文件中找到此信息來源。
如果您對此緩衝區的內容具有視覺上的興趣,可以使用CGBitmapContextCreate
函數將CVPixelBuffer格式轉換爲UIImage,並將其傳遞給CVPixelBuffer的基地址。
+ (UIImage *)imageFromSampleBuffer:(CMSampleBufferRef)sampleBuffer
{
// from : https://developer.apple.com/library/ios/qa/qa1702/_index.html
// Get a CMSampleBuffer's Core Video image buffer for the media data
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
// Lock the base address of the pixel buffer
CVPixelBufferLockBaseAddress(imageBuffer, 0);
// Get the number of bytes per row for the pixel buffer
void *baseAddress = CVPixelBufferGetBaseAddress(imageBuffer);
// Get the number of bytes per row for the pixel buffer
size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
// Get the pixel buffer width and height
size_t width = CVPixelBufferGetWidth(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);
// Create a device-dependent RGB color space
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
// Create a bitmap graphics context with the sample buffer data
CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8,
bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
// Create a Quartz image from the pixel data in the bitmap graphics context
CGImageRef quartzImage = CGBitmapContextCreateImage(context);
// Unlock the pixel buffer
CVPixelBufferUnlockBaseAddress(imageBuffer,0);
// Free up the context and color space
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
// Create an image object from the Quartz image
UIImage *image = [UIImage imageWithCGImage:quartzImage];
// Release the Quartz image
CGImageRelease(quartzImage);
return (image);
}
你也可以看看CMSampleBuffer
(CoreMedia framework)就是這樣的媒體的另一個內部存儲。
從硬件到軟件,你的問題涵蓋了很多主題,太廣泛了。嘗試編輯你的問題到一個特定的參數。但基本上使用AVAssetWriterInputPixelBufferAdaptor可以將這些圖像合併到一個寫入器輸入。 – Andrea