我想要做的是爲我的世界創建一個虛擬尺寸,並儘可能在屏幕上縮放世界,而不改變寬高比,FitViewport看起來像是最佳人選。多數民衆贊成我如何在舞臺上開始我的視角。libGDX - FitViewport不能很好地調整舞臺
public class PlayStage extends Stage{
public static final int WIDTH = 480;
public static final int HEIGHT = 800;
private final Vector2 gravity = new Vector2(0.f, -9.8f);
private World physWorld;
public PlayStage(){
super();
OrthographicCamera camera = new OrthographicCamera();
camera.setToOrtho(false, WIDTH, HEIGHT);
setViewport(new FitViewport(WIDTH, HEIGHT, camera));
physWorld = new World(gravity, false);
Gdx.input.setInputProcessor(this);
Ball ball = new Ball(physWorld);
setKeyboardFocus(ball);
addActor(ball);
}
@Override
public void draw() {
super.draw();
}
@Override
public void act(float delta) {
super.act(delta);
physWorld.step(delta, 10, 5);
}
@Override
public void dispose() {
super.dispose();
physWorld.dispose();
}}
這就是精靈在渲染時的樣子(在x座標上縮放得太多)。我的演員也沒有碰到事件。