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我最近試圖用UIKitDynamics創建一個類似pong的遊戲。我成功地構建了核心遊戲。現在我想添加一些額外的機制。用UICollisionBehavior調整UIView的大小
例如,一種行爲,即減少槳的大小。我添加了一個NSTimer來執行此類操作。但我注意到槳的碰撞行爲不會與槳同時調整大小。
這裏是我的代碼:
func decreaseBarSize() {
player1Bar.bounds = CGRect(x: player1Bar.frame.minX, y: player1Bar.frame.minY, width: player1Bar.bounds.width - 1, height: player1Bar.frame.height)
player1Bar.layoutIfNeeded()
animator.updateItemUsingCurrentState(player1Bar)
}
這裏是槳控制功能:
func moveBar() {
if player == .Player1 {
let barFrame = player1Bar.frame
switch self.direction {
case .Right:
if Int(barFrame.maxX) < superviewWidth - 10 {
player1Bar.frame = CGRect(x: barFrame.minX + 1, y: barFrame.minY, width: barFrame.width, height: barFrame.height)
}
break
case .Left:
if Int(barFrame.minX) > 10 {
player1Bar.frame = CGRect(x: player1Bar.frame.minX - 1, y: barFrame.minY, width: barFrame.width, height: barFrame.height)
}
break
default:
break
}
animator.updateItemUsingCurrentState(player1Bar)
} else if player == .Player2 {
let barFrame = player2Bar.frame
switch self.direction {
case .Right:
if Int(barFrame.maxX) < superviewWidth - 10 {
player2Bar.frame = CGRect(x: barFrame.minX + 1, y: barFrame.minY, width: barFrame.width, height: barFrame.height)
}
break
case .Left:
if Int(barFrame.minX) > 10 {
player2Bar.frame = CGRect(x: barFrame.minX - 1, y: barFrame.minY, width: barFrame.width, height: barFrame.height)
}
break
default:
break
}
animator.updateItemUsingCurrentState(player2Bar)
}
}
大家有一個想法,認識到?
非常感謝!