美好的一天!我有以下問題。圖形模型顯示不正確:模型的某些應該被前側隱藏的背面仍然可見。這裏有一些exmples澄清:(等距)TriangleMesh - 背面可見
(問題)
應用光與物質時,這種問題出來的尤其顯着。所以問題是JavaFX如何解決這個問題?
UPD:
public class VertexTest extends Application {
PerspectiveCamera camera;
Cam cam = new Cam();
double mouseOldX, mouseOldY, mousePosX, mousePosY, mouseDeltaX, mouseDeltaY;
public static void main(String[] args) {
launch(args);
}
@Override
public void start(Stage primaryStage) throws Exception {
TriangleMesh mesh = new Shape3DRectangle(100, 100, 100);
MeshView view = new MeshView(mesh);
view.setDrawMode(DrawMode.LINE);
view.setMaterial(new PhongMaterial(Color.RED));
cam.getChildren().add(view);
Scene scene = new Scene(cam, 1000, 1000, true);
addEvents(view, scene);
camera = new PerspectiveCamera();
camera.setTranslateX(-500);
camera.setTranslateY(-500);
camera.setTranslateZ(1000);
scene.setCamera(camera);
primaryStage.setScene(scene);
primaryStage.show();
}
private void addEvents(MeshView view, Scene s) {
s.setOnMouseDragged(new EventHandler<MouseEvent>() {
public void handle(MouseEvent me) {
mouseOldX = mousePosX;
mouseOldY = mousePosY;
mousePosX = me.getX();
mousePosY = me.getY();
mouseDeltaX = mousePosX - mouseOldX;
mouseDeltaY = mousePosY - mouseOldY;
cam.ry.setAngle(cam.ry.getAngle() - mouseDeltaX);
cam.rx.setAngle(cam.rx.getAngle() + mouseDeltaY);
}
});
}
class Cam extends Group {
Translate t = new Translate();
Translate p = new Translate();
Translate ip = new Translate();
Rotate rx = new Rotate();
{
rx.setAxis(Rotate.X_AXIS);
}
Rotate ry = new Rotate();
{
ry.setAxis(Rotate.Y_AXIS);
}
Rotate rz = new Rotate();
{
rz.setAxis(Rotate.Z_AXIS);
}
Scale s = new Scale();
public Cam() {
super();
getTransforms().addAll(t, p, rx, rz, ry, s, ip);
}
}
public class Shape3DRectangle extends TriangleMesh {
public Shape3DRectangle(float Width, float Height, float deep) {
this.getPoints().setAll(-Width/2, Height/2, deep/2, // idx p0
Width/2, Height/2, deep/2, // idx p1
-Width/2, -Height/2, deep/2, // idx p2
Width/2, -Height/2, deep/2, // idx p3
-Width/2, Height/2, -deep/2, // idx p4
Width/2, Height/2, -deep/2, // idx p5
-Width/2, -Height/2, -deep/2, // idx p6
Width, -Height/2, -deep/2 // idx p7
);
this.getTexCoords().addAll(0.0f, 0.0f);
this.getFaces().addAll(5, 0, 4, 0, 0, 0 // P5,T1 ,P4,T0 ,P0,T3
, 5, 0, 0, 0, 1, 0 // P5,T1 ,P0,T3 ,P1,T4
, 0, 0, 4, 0, 6, 0 // P0,T3 ,P4,T2 ,P6,T7
, 0, 0, 6, 0, 2, 0 // P0,T3 ,P6,T7 ,P2,T8
, 1, 0, 0, 0, 2, 0 // P1,T4 ,P0,T3 ,P2,T8
, 1, 0, 2, 0, 3, 0 // P1,T4 ,P2,T8 ,P3,T9
, 5, 0, 1, 0, 3, 0 // P5,T5 ,P1,T4 ,P3,T9
, 5, 0, 3, 0, 7, 0 // P5,T5 ,P3,T9 ,P7,T10
, 4, 0, 5, 0, 7, 0 // P4,T6 ,P5,T5 ,P7,T10
, 4, 0, 7, 0, 6, 0 // P4,T6 ,P7,T10 ,P6,T11
, 3, 0, 2, 0, 6, 0 // P3,T9 ,P2,T8 ,P6,T12
, 3, 0, 6, 0, 7, 0 // P3,T9 ,P6,T12 ,P7,T13
);
}
}
}
無代碼我唯一可以說的是:***祝你好運*** –
@ΦXocę웃Пepeúpa謝謝你的願望) –