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我有一個自定義視圖象下面這樣:爲什麼我的自定義視圖不可見?
@interface OpenGLCopy() {
CAEAGLLayer *_eaglLayer;
EAGLContext *_context;
GLuint _colorRenderBuffer;
}
@end
@implementation OpenGLCopy
#pragma mark - life cycle
- (id)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if (self) {
[self setupLayer];
[self setupContext];
[self setupRenderBuffer];
[self setupFrameBuffer];
[self render];
}
return self;
}
#pragma mark - override
+ (Class)layerClass {
return [CAEAGLLayer class];
}
#pragma mark - private helper
- (void)setupLayer {
_eaglLayer = (CAEAGLLayer *)self.layer;
_eaglLayer.opaque = YES;
}
- (void)setupContext {
_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
if (!_context) {
NSLog(@"failed to initialize OpenGLES 2.0 context");
return ;
}
if (![EAGLContext setCurrentContext:_context]) {
NSLog(@"failed to set current OpenGL context");
return ;
}
}
- (void)setupRenderBuffer {
glGenRenderbuffers(1, &_colorRenderBuffer);
glBindBuffer(GL_RENDERBUFFER, _colorRenderBuffer);
[_context renderbufferStorage:GL_RENDERBUFFER fromDrawable:_eaglLayer];
}
- (void)setupFrameBuffer {
GLuint frameBuffer;
glGenFramebuffers(1, &frameBuffer);
glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, _colorRenderBuffer);
}
- (void)render {
glClearColor(0, 104.0/255.0, 55.0/255.0, 1.0);
glClearColor(1, 1, 1, 1);
glClear(GL_COLOR_BUFFER_BIT);
[_context presentRenderbuffer:GL_RENDERBUFFER];
}
@end
但是,當我Init這視圖和控制器的視圖添加它,我看不到我的自定義視圖。當我使用視圖層次結構進行調試時,自定義視圖實際上位於頂部。 誰能告訴我爲什麼?
嘗試** [self.view bringSubViewToFront:yourCustomView]; **在你的ViewController – Rohan
@Rohan它不會改變任何東西。實際上,我的自定義視圖已經位於視圖層次結構中的索引0處,但它看起來很透明。這是很奇怪的,因爲我把圖層的「不透明」設置爲「YES」。所以我很困惑。 – Cr02y
你的隱形是什麼意思?看看你的代碼,似乎你可能會錯過對glViewport的調用。 –